koth_catbalogan_a1
35 Comments
 
33/0/67 Round Win % (3 rounds) (Click for more information)

Catbalogan

by Unknown

Feedback

Avatar Cloudquake made an annotation at -985 550 -55 while standing at -1000 279 11 Yesterday
too easy to get stuck on this door
Avatar joshtrademark made an annotation at 136 -750 1932 while standing at 136 -743 1920 Yesterday
the skybox is very high
Avatar ArtZ made an annotation at -537 -499 103 while standing at -578 -604 139 Yesterday
can't tell there is a window here
Avatar Vaca Verde left feedback: Yesterday
every room could do with being bigger
Avatar Redkiller made an annotation at -74 -685 78 while standing at 47 -671 132 Yesterday
I am talking about the glass wall
Avatar ArtZ made an annotation at 286 -539 58 while standing at 537 -416 139 Yesterday
indoor spaces are tiny, very cramped and easily spammed
Avatar Vaca Verde left feedback: Yesterday
a solid first start, everything that *needs* to be here is here
Avatar Redkiller made an annotation at 5 -529 96 while standing at 1 -650 132 Yesterday
remove this room, it just turns this place into a choke
Avatar [⛇] made an annotation at 47 475 327 while standing at -105 648 515 Yesterday
didn't know we coult stand here
Avatar Gilded Wyvern left feedback: Yesterday
however classes like scout suffered cuz they couldn't move around in the tight corridors
Avatar IceCreamMachine left feedback: Yesterday
had my fun, but those middle buildings are def too tight
Avatar Vaca Verde made an annotation at -221 417 134 while standing at -223 416 132 Yesterday
these lips also make these doorways trap players trying to back their way through them
Avatar [⛇] left feedback: Yesterday
the contrast of open & closed routes is interesting
Avatar Gilded Wyvern left feedback: Yesterday
this was really fun as demoknight I imagine any class that can lock down a small area would be fun
Avatar [⛇] left feedback: Yesterday
Map feels quite well
Avatar joshtrademark left feedback: Yesterday
pretty good for a first map, the idea of the windows opening and closing is cool, keep up the good work!
Avatar mousejumper left feedback: Yesterday
this map has a lot of strengths for soldier, and he was very fun to play. i can't speak for other classes
Avatar Fault in Repo made an annotation at -201 -629 81 while standing at -319 -736 92 Yesterday
these kits make fighting here even more of a gamble, maybe move them into a cubby against the far wall?
Avatar Fault in Repo left feedback: Yesterday
some pretty clear scaling issues, but not an unsalvagable A1
Avatar The Announcer left feedback: Yesterday
due to cramped the interiors are they are absolutely death traps to go into
Avatar Fault in Repo made an annotation at -547 448 -100 while standing at -587 505 -51 Yesterday
put patches under kits so players can find them when they are despawned
Avatar mousejumper made an annotation at 1359 690 129 while standing at 1968 686 2 Yesterday
this shortcut for jumping classes makes soldiers and demos able to get to the frontline so much faster than other classes
Avatar mousejumper left feedback: Yesterday
the inside areas need to be rescaled, especially the entrances. i think the spawnrooms have good scaling comparatively
Avatar Fault in Repo left feedback: Yesterday
this is definitly a first map, but like, for a first map its pretty solid! Not great, but you are grasping the basics well!
Avatar Vaca Verde left feedback: Yesterday
I feel like my gameplay gets more passive with the window open and that's not great for owning the point
Avatar Gilded Wyvern made an annotation at -1623 -451 -58 while standing at -1865 -542 2 Yesterday
this map feels like your playing through a maze made for children... it's fun :3
Avatar Fault in Repo made an annotation at 1267 -577 -35 while standing at 870 -730 558 Yesterday
yea this is unfair highground
Avatar Fault in Repo made an annotation at -1399 -505 123 while standing at -1590 -749 2 Yesterday
i dont like how much of a walkaround switch back this route is, I wish it wasnt so many turns
Avatar mousejumper made an annotation at -9 -632 79 while standing at -16 -735 132 Yesterday
why is this room? dead end with a window in it
Avatar Fault in Repo made an annotation at 486 460 126 while standing at 467 459 132 Yesterday
not clear this is a window
Avatar Cloudquake made an annotation at 1733 739 -31 while standing at 1684 -285 4 Yesterday
door is unreasonably narrow
Avatar joshtrademark made an annotation at 1318 -98 158 while standing at 1439 -31 164 Yesterday
doors should be large, they should never be small like this
Avatar MisterMeanor left feedback: Yesterday
side routes are very narrow
Avatar Redkiller left feedback: Yesterday
very claustrophobic
Avatar mousejumper left feedback: Yesterday
i'd recommend using more of the gray dev textures, esp on walls. helps with visibility a lot. minor nitpick