koth_cliffhanger_a11
14 Comments
 
0/0/100 Round Win % (1 rounds) (Click for more information)

Cliffhanger

by Unknown

Feedback

Avatar Adawnby made an annotation at 3302 -99 -421 while standing at 3243 -272 -363 April 2018
enemy can see into spawnrooms, usually the windows are not see through from outside spawn
Avatar 14bit left feedback: April 2018
Flank routes don't get me anywhere interesting or useful
Avatar Adawnby made an annotation at 1250 -882 -598 while standing at 1304 -856 -570 April 2018
textures are floating
Avatar Sarexicus made an annotation at 106 100 68 while standing at -74 -167 137 April 2018
this healthpack made me think there's a floor there
Avatar Scatman John left feedback: April 2018
why did you use regular shuttle doors for the spawn zones and then make the shuttle doors in the whole map a grey dev textu
Avatar [UHG]barracks obimbo left feedback: April 2018
fit resembles something closer to a ctf map tbh with all the under routes at mid
Avatar Adawnby left feedback: April 2018
the train is quite fast perhaps make it a little slower
Avatar the sneeze of 87 made an annotation at 1222 498 -1003 while standing at 653 391 -715 April 2018
these walls should be connected to the floor
Avatar [UHG]barracks obimbo left feedback: April 2018
i think its only too big vertically / number of routes. lots of unnecessary routes that arent that fun
Avatar the sneeze of 87 left feedback: April 2018
the ammo/hp need patches under them
Avatar Scatman John left feedback: April 2018
map is so big holy shit, heavy is useless pretty much
Avatar SirUnknown made an annotation at -3241 -427 -376 while standing at -3304 -431 -356 April 2018
this door opens downwards and too slowly, so you get caught on it
Avatar the sneeze of 87 made an annotation at 3129 -289 -385 while standing at 3195 -291 -363 April 2018
make sure these doors use OnEndTouchAll
Avatar puxorb left feedback: April 2018
map is too dark