koth_collegium_a1
43 Comments
 
0/0/100 Round Win % (3 rounds) (Click for more information)

Collegium

by ✨~Mewz~✨

Feedback

Avatar Star Bright left feedback: April 2017
spawn rooms are huge and no cover against snipers
Avatar Muddy made an annotation at 161 -1117 98 while standing at 425 -1192 247 April 2017
this looks like a HL2 water texture - try to avoid using it
Avatar BigfootBeto made an annotation at -1233 -1299 196 while standing at -2171 -533 82 April 2017
only the visible face of a brush should be made a displacement, not the whole brush
Avatar The Announcer left feedback: April 2017
door should either destroy engineer buildings or be covered by the respawnroom entity. giving engineers cover on demand bad
Avatar Invalid nick left feedback: April 2017
change the capture point to the bridge on the cliffside, and add a rout from spawn where the current capturepoint is
Avatar The Announcer left feedback: April 2017
can build in spawns, is there a respawnroom entity?
Avatar - ̗̀fuzzymellow ̖́- left feedback: April 2017
last thing i'd say is i think opposing teams can go into spawns, also check valve maps for inspiration!
Avatar 14bit left feedback: April 2017
spawn rooms generally have 2-3 different exits so that you can't be camped/shot by snipers as soon as you leave spawn
Avatar Moth left feedback: April 2017
add more gameplay area beside the narrow sniper sighline outside of spawn. we need more places to play with
Avatar The Announcer made an annotation at 460 -283 75 while standing at 561 -122 139 April 2017
where would a spy try to enter to take down a nest?
Avatar - ̗̀fuzzymellow ̖́- made an annotation at 1567 -545 726 while standing at 1501 -976 626 April 2017
spawn doors look like they're z-fighting a lil bit, but they function the way they should!
Avatar - ̗̀fuzzymellow ̖́- made an annotation at 769 -953 228 while standing at 673 -818 305 April 2017
grass displacements feel almost 'rocky' if that makes sense, lots of dips and hilly areas feel awkward to walk on
Avatar BOOBS SAGA: Prepare To Hentai made an annotation at -743 -464 1230 while standing at -863 -457 1284 April 2017
be sure to add playerclip up top so players cant get up here.
Avatar 14bit left feedback: April 2017
try to have multiple distinct routes by which to approach the control point, so that players can choose how they enter
Avatar - ̗̀fuzzymellow ̖́- made an annotation at -18 172 90 while standing at -118 -266 252 April 2017
point is wide open and would benefit with variation in height maybe! have fun with the mapmaking tools, create fun geometry
Avatar Invalid nick left feedback: April 2017
add a upper level exit to the spawns
Avatar ])oo]v[ left feedback: April 2017
definitely compile with vrad next time
Avatar ])oo]v[ made an annotation at 1929 -314 135 while standing at 1927 -321 132 April 2017
locker doesnt animate. locker model not tied to func_regen?
Avatar The Announcer made an annotation at -1549 -90 543 while standing at -1495 54 139 April 2017
if you make the door thinner, it'll disapear into the wall and not flicker into visibility like that
Avatar - ̗̀fuzzymellow ̖́- made an annotation at -856 637 771 while standing at 377 275 898 April 2017
platforms seem a bit tricky- only demos, soldiers and jumping engies can get up here
Avatar BigfootBeto made an annotation at 906 752 789 while standing at 958 783 836 April 2017
these platforms need to be much lower
Avatar Muddy left feedback: April 2017
control point prop is floating a little
Avatar - ̗̀fuzzymellow ̖́- made an annotation at -2108 -779 243 while standing at 1658 -669 309 April 2017
looooong sightlines from spawns- sightblockers could prove useful here c:
Avatar 14bit left feedback: April 2017
Isn't anything stopping you from entering the enemy spawn, this could lead to spawn camping
Avatar Invalid nick left feedback: April 2017
instant action = instant fun!
Avatar ])oo]v[ made an annotation at 2098 -1303 150 while standing at 2119 -1297 196 April 2017
playerclips that arent visible in any way suck. put a fence or something
Avatar BigfootBeto left feedback: April 2017
you need to put some cover so that snipers aren't overpowered
Avatar - ̗̀fuzzymellow ̖́- made an annotation at 925 -389 122 while standing at 730 478 199 April 2017
corners here could lead to sneaky sentry spots, might wanna redesign some aspects of it o:
Avatar - ̗̀fuzzymellow ̖́- made an annotation at -1570 221 73 while standing at -1587 -459 256 April 2017
spawns seem a bit big, but it functions for what it is!
Avatar Werewolf [GB/UK] made an annotation at 1870 -346 112 while standing at 1645 60 139 April 2017
I see the medieval lockers, is this meant to be a medieval map?
Avatar ])oo]v[ left feedback: April 2017
CP area needs some more geometries cuz its just a box
Avatar PestoVerde left feedback: April 2017
no spawn protection whatsoever
Avatar Mettaur3 left feedback: April 2017
spawns should be rotated to face the door
Avatar ])oo]v[ left feedback: April 2017
only one path outta spawn sucks cuz i have no choice but to go there
Avatar BigfootBeto left feedback: April 2017
the upper platforms are bascially unreachable
Avatar Werewolf [GB/UK] left feedback: April 2017
Place some prop_dynamic player models so you can get an idea of scale
Avatar 14bit made an annotation at -170 336 78 while standing at -271 404 132 April 2017
try to mark where the capture trigger is, you can't tell when you are capping rn
Avatar BigfootBeto left feedback: April 2017
spawns are gigantic
Avatar Domo made an annotation at 1317 -349 90 while standing at 1301 -54 129 April 2017
even thogh theas resup cabinets look good they should be stock resup cabinets unless your going for a medevil style
Avatar PestoVerde made an annotation at 372 -477 72 while standing at 507 -268 132 April 2017
the map is way too oversized
Avatar 14bit left feedback: April 2017
there's no cover around the point, so there's no easy place to defend from
Avatar Muddy made an annotation at 1425 195 92 while standing at 1423 167 132 April 2017
please don't have invisible walls in your map
Avatar Werewolf [GB/UK] made an annotation at 1186 34 186 while standing at 1381 36 139 April 2017
I spawn facing a wall, not the exit