koth_construct_a3
24 Comments
 
33/0/67 Round Win % (3 rounds) (Click for more information)

Construct

by Unknown

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Avatar chemelia made an annotation at 310 1437 123 while standing at 310 1378 132 2 weeks ago
i sometimes get jumbled up coming from the point which of these is the red side exit and which is blu, some color might hel
Avatar Tails8521 made an annotation at 66 1192 291 while standing at 103 1250 337 2 weeks ago
you can get stuck up there
Avatar Stuffy360 made an annotation at 487 747 84 while standing at 662 597 186 2 weeks ago
there are so many entrances to the point it's hard to cap
Avatar Fault in Demonstrator GM GP20 made an annotation at -1595 -439 77 while standing at -1719 -487 132 2 weeks ago
a lot of the outside areas are very flat and open, making them not very engaging to fight in
Avatar MC_Labs15 made an annotation at 2111 944 276 while standing at 2073 1007 331 2 weeks ago
If you're gonna have the spawn on the high ground, at least let them access this platform
Avatar chemelia made an annotation at 1440 230 78 while standing at 1505 130 127 2 weeks ago
this way onto attacking high ground is exposed and easy to miss, i feel like retakes would be easier if this was inside
Avatar Stuffy360 made an annotation at 3310 850 270 while standing at 3367 751 321 2 weeks ago
add a side path here so if red is spawncamped they have alternatives
Avatar Tails8521 left feedback: 2 weeks ago
bypassing the point is very easy, and the losing team tends to do that if they can't get easy access onto the point
Avatar Fault in Demonstrator GM GP20 made an annotation at -43 180 156 while standing at -84 126 68 2 weeks ago
these windows gave me a chuckle
Avatar Fault in Demonstrator GM GP20 made an annotation at -633 928 206 while standing at -679 1110 196 2 weeks ago
High ground onto point; the route for the attacker is so much longer to the defender
Avatar Stuffy360 made an annotation at 1852 954 270 while standing at 1968 970 321 2 weeks ago
either remove this or add a path from red's spawn to here
Avatar Tails8521 left feedback: 2 weeks ago
the areas around the points are very wide and flat
Avatar Zeppy left feedback: 2 weeks ago
at least from spawn
Avatar Zeppy left feedback: 2 weeks ago
the high ground is game defining. Make it easier to access or remove it.
Avatar MC_Labs15 left feedback: 2 weeks ago
There is a massive, unavoidable sightline straight out of both spawn doors
Avatar chemelia left feedback: 2 weeks ago
i feel like easy access to high ground from inside and difficult access to high ground from outside makes attack difficult
Avatar Fault in Demonstrator GM GP20 made an annotation at -1440 456 229 while standing at -1859 409 68 2 weeks ago
this ledge being one way means its main use is for the enemy team to spawn camp
Avatar punk rock snep gf made an annotation at 2904 286 328 while standing at 1929 1959 132 2 weeks ago
sightline into spawn
Avatar Stuffy360 made an annotation at 2207 917 117 while standing at 2358 860 68 2 weeks ago
why does this path exist only for explosive classes
Avatar Fault in Demonstrator GM GP20 left feedback: 2 weeks ago
very easy for defenders to lock down the point
Avatar chemelia left feedback: 2 weeks ago
this is purely vibes based but i never really feel safe except in spawn. like there arent really places to hide or hold
Avatar MC_Labs15 left feedback: 2 weeks ago
The point area is too cramped and everything else is too open
Avatar zaprice made an annotation at -101 1246 311 while standing at -10 1130 340 2 weeks ago
definetly clip this or remove the fences
Avatar MC_Labs15 left feedback: 2 weeks ago
There's a lot of dead space in the periphery of the little point building