koth_crates_rc1
17 Comments
 
0/0/100 Round Win % (2 rounds) (Click for more information)

Crates Rc1

by Unknown

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Avatar Redkiller made an annotation at -4053 425 1 while standing at -4180 404 79 2 weeks ago
not here tho, only red side
Avatar Redkiller made an annotation at -4877 -345 19 while standing at -4803 -357 79 2 weeks ago
uneven ledge, ramp isnt on the same height as cap zone
Avatar Redkiller made an annotation at -4461 3 27 while standing at -4543 82 86 2 weeks ago
cap isn't centered, so RED is better than BLU
Avatar Maria left feedback: 2 weeks ago
very overscaled, huge sniper sightlines, compare your size to some official koth maps
Avatar Mel left feedback: 2 weeks ago
too big, too open
Avatar Redkiller left feedback: 2 weeks ago
very big
Avatar spruce left feedback: 2 weeks ago
map works sorta, try shrinking it down
Avatar The Announcer left feedback: 2 weeks ago
maximum combat space size you should be aiming at, anything bigger is too much
Avatar The Announcer left feedback: 2 weeks ago
place prop_static, set its model to heavy, copy them and place 6 heavies shoulder to shoulder, this is the MAXIMUM combat
Avatar Alex EatDonut left feedback: 2 weeks ago
i recommand you run around your map with medium speed classes first, and then heavy and then scout to see how long it feels
Avatar Saihtama left feedback: 2 weeks ago
the map is so big it feels like we're only half a team
Avatar Freeze left feedback: 2 weeks ago
use player modles in the editor when mapping to help with scale
Avatar Freeze left feedback: 2 weeks ago
You should try look at how big a offical koth map is considered to yours
Avatar Alex EatDonut left feedback: 2 weeks ago
generally your few first maps aren't flattering, i recommand to make more maps and get a hang of scale and height variation
Avatar spruce left feedback: 2 weeks ago
overscaled
Avatar Alex EatDonut left feedback: 2 weeks ago
i think you got confused on what rc is used for, this is more like alpha
Avatar Freeze left feedback: 2 weeks ago
oversized