koth_defenitlynotdock_a6
25 Comments
 
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Defenitlynotdock

by Unknown

Feedback

Avatar ibex left feedback: last month
I want to like the outside routes, but it's just going to be hard to control the sightlines without ruining it
Avatar [UHG]barracks obimbo made an annotation at -1206 741 51 while standing at -1940 393 91 last month
cannot see snipers back here when they can snipe u
Avatar [UHG]barracks obimbo made an annotation at -636 -1283 336 while standing at -711 -1227 388 last month
this spot is op for soldier
Since most of the gameplay is in a single, huge area, snipers just have a field day while classes like Heavy go extinct. Ideally, you want there to be distinct 'routes', some of which favour long-range combat and some of which favour close-range combat - that way each class can use their unique abilities.
On the point area, people who are trying to approach the point can get shot by enemies who aren't even on the point. This is bad, because it means that the point's hard to approach and therefore hard to cap, which is not what you want in KOTH.
Avatar ghouliette left feedback: last month
can see under the bridges in the water, but can't swim under them even when there looks to be room to do so
Avatar Wilson left feedback: last month
version.
Avatar Wilson left feedback: last month
These walkways don't work in TF2, they are too narrow and they have never really related to the rest of the layout in any
Avatar ibex left feedback: last month
routes are a little unfocused, people are everywhere so there's no frontline or push/pull gameplay
Avatar Wilson left feedback: last month
You need more interesting height variation and routing, study official maps, see how they construct their routes.
Avatar Wilson left feedback: last month
This whole layout feels like one big curved path that is flat and open.
Avatar Frupcupâ„¢ left feedback: last month
need more healhpacks of varied sizes
Avatar cnub66 made an annotation at 624 1217 266 while standing at 751 1938 97 last month
weird and awkward routw
Avatar Wilson left feedback: last month
Mid is just a sightline, it doesn't work.
Avatar Loose Noose left feedback: last month
this door feels to small and I don't trust it's not being camped
Avatar Loose Noose left feedback: last month
feels weird to have to jump over this at the angle I approach it
Avatar Loose Noose left feedback: last month
this walkway is way too thin and I jump over it when coming out of the water
Avatar norfolk made an annotation at -246 -1300 45 while standing at -144 -1385 97 last month
weird seam
Avatar RollerNice left feedback: last month
let me go under this bridge, you have to swim up
Avatar Help! Raccoons took my penis! made an annotation at 795 -168 13 while standing at 711 -664 228 last month
You have a fungal outbreak in this room
Avatar Loose Noose left feedback: last month
feels like I can jump over this balcony, but can't
Avatar 1000 paper cranes for a hat made an annotation at -1285 -588 -118 while standing at -1396 -788 -62 last month
displacement broke here
Avatar Frupcupâ„¢ left feedback: last month
raise the skybox. Rocket Jumps end prematurely
Avatar norfolk made an annotation at 686 -1200 292 while standing at 812 -1276 353 last month
very annoying that you have to jump up here, breaks the flow of the path
Avatar Loose Noose left feedback: last month
skybox lighting goes nuclear when looking from inside. Looks like a teleport door