koth_diderdook_a1
13 Comments
100/0/0 Round Win % (2 rounds) (Click for more information)

Diderdook

by Unknown

Feedback

Avatar Defcon left feedback: 2 weeks ago
i would put a window or something in the cover on mid
Avatar Defcon made an annotation at -667 -349 -170 while standing at -1371 -348 -61 2 weeks ago
make the riverbank displacements like gorge A so players can easily rotate between the high and low ground
Avatar Defcon left feedback: 2 weeks ago
maybe have the river cut across the map diagonally so it doesn't make mid so long
Avatar Vanilla Cake left feedback: 2 weeks ago
health is too sparse and is mostly small health kits
Avatar Xbmann | Resurfed left feedback: 2 weeks ago
the point area seems really overscaled
Avatar Defcon made an annotation at -1939 -517 114 while standing at -1932 -423 171 2 weeks ago
this is a weird place for pickups considering there's another set nearby
Avatar norfolk made an annotation at 734 487 -20 while standing at 742 496 -5 2 weeks ago
this tree prop shouldnt be used in gameplay spaces
Avatar Xbmann | Resurfed left feedback: 2 weeks ago
the sightline blockers on the point just make everyone use the side of the point for sightlines instead
Avatar Vanilla Cake made an annotation at 809 -971 -64 while standing at 821 -1012 23 2 weeks ago
glitch texture here
Avatar l e m m e m made an annotation at -1651 -190 -109 while standing at -1680 -219 -78 2 weeks ago
i like this
Avatar Defcon made an annotation at -1200 762 94 while standing at -1327 810 107 2 weeks ago
lower windows so snipers have to expose most of their body to use the sightline
Avatar Defcon left feedback: 2 weeks ago
feels like there aren't enough options to approach the cp
Avatar pasqually left feedback: 2 weeks ago
use overlays for these