koth_digsite_a1b
56 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

Digsite

by Lazlo

Feedback

Avatar Jusa left feedback: 3 weeks ago
try to analyze maps you enjoy playing on and figure out why.
Avatar B.A.S.E left feedback: 3 weeks ago
map feels too flat
Avatar Jusa left feedback: (Completed - View) 3 weeks ago
Avatar Erk left feedback: 3 weeks ago
needs more than one way to get to mid
Avatar My bad left feedback: 3 weeks ago
not many opportunities for spies to sneak through, could use some medium ammopacks
Avatar Hipster_Duck left feedback: 3 weeks ago
and are just not worth it this early in alpha (2)
Avatar Hipster_Duck left feedback: 3 weeks ago
I'd recommend using less displacements and more world geometry, displacements are harder to optamize and work with (1)
Avatar Zoomspilo left feedback: 3 weeks ago
overall, the map is very flat and is 90% chokepoint. just make some flanks and make more routes that arent so big
Avatar Jusa made an annotation at 284 -3010 40 while standing at 394 -3026 91 3 weeks ago
what is the purpose of this? the spawn is literally next to me why would I need this small health
Avatar Zoomspilo made an annotation at -174 -2992 38 while standing at -525 -2962 172 3 weeks ago
if you made these buildings into one big one, it could be a good route.
Avatar OliviaPi left feedback: 3 weeks ago
general lack of metal
Avatar Zoomspilo left feedback: 3 weeks ago
maybe you should make the cliff walls be more 'walls', and not have such an inward angle
Avatar Tails8521 made an annotation at 95 -1666 96 while standing at 87 -1665 94 3 weeks ago
the choke makes it really hard to retake the point
Avatar Potato made an annotation at 1975 -3607 101 while standing at 2291 -3607 101 3 weeks ago
no cover from snipers except a few rocks in shit places
Avatar Zoomspilo made an annotation at 2025 -1962 59 while standing at 1832 -2017 669 3 weeks ago
this area is too big. maybe make this mostly in a building to use as a flank
Avatar Zoomspilo made an annotation at -18 -1585 123 while standing at -24 -1646 327 3 weeks ago
maybe you should have the point be here, and make the area for the point rn be a flank route
Avatar Potato made an annotation at 565 -1815 93 while standing at 1012 -2922 101 3 weeks ago
my weapons look weird
Avatar Zoomspilo made an annotation at 1297 -3342 175 while standing at 1219 -3524 358 3 weeks ago
you should probably make these walls much taller and have the clips be at the very edge, to avoid people sliding all weird
Avatar A spooky wallaby made an annotation at 646 -3589 270 while standing at 646 -3976 421 3 weeks ago
clip
Avatar Tumbolisu made an annotation at 1424 -3371 139 while standing at 1432 -3418 149 3 weeks ago
this is too low to be clipped off
Avatar Zoomspilo left feedback: 3 weeks ago
having all the important height variation being only jump-class accessible leads to them being op
Avatar Erk left feedback: (Completed - View) 3 weeks ago
Avatar Zoomspilo made an annotation at 1691 -2467 78 while standing at 2004 -2216 204 3 weeks ago
maybe you could make this its own divided route, so that players can go thru without being attacked by the defending team
Avatar My bad made an annotation at -2437 -3745 50 while standing at -2610 -3976 75 3 weeks ago
you can also get stuck here
Avatar ϺΞΤЯΘΉλϺ left feedback: 3 weeks ago
theres a hole right here
Avatar abp left feedback: 3 weeks ago
verticality is one of the most important part of a good tf2 layout so i recommend using it
Avatar A spooky wallaby left feedback: 3 weeks ago
make it smaller, make it less flat
Avatar Zoomspilo made an annotation at -12 -412 45 while standing at -15 -204 188 3 weeks ago
having the point jammed into a corner means that defending is much easier and attacking is very hard.
Avatar My bad left feedback: 3 weeks ago
very flat
Avatar Tails8521 left feedback: 3 weeks ago
too flat, map is too open, point is too closed
Avatar Potato made an annotation at 1984 -3744 94 while standing at 2291 -3744 94 3 weeks ago
cp is way too bright
Avatar Tumbolisu made an annotation at 2252 -3427 37 while standing at 2253 -3589 94 3 weeks ago
also add lighting to the supply locker directly
Avatar Zoomspilo made an annotation at 38 -1718 47 while standing at -300 -1667 323 3 weeks ago
this area is 1 long sightline. maybe if you made it so there was some sort of building inbetween, it could work.
Avatar Tumbolisu made an annotation at 2085 -3617 35 while standing at 2254 -3720 94 3 weeks ago
place supply locker so that people can INSTANTLY see it when spawning
Avatar Toshu left feedback: 3 weeks ago
Feels like the point should be more open instead of eclosed between 3 walls
Avatar Hipster_Duck left feedback: 3 weeks ago
some of the corners of your displacements are clipped a bit wierdly and I hit them when I wouldn't expect to hit them
Avatar Diva Dan left feedback: 3 weeks ago
try to add another way for the team to get to the point
Avatar Zoomspilo left feedback: 3 weeks ago
(2/2) loses the point doesnt get pushed to spawn
Avatar phi (no sound) made an annotation at -1986 -2775 475 while standing at -1766 -2551 688 3 weeks ago
this ain't clipped, you can get out of the map
Avatar Zoomspilo left feedback: 3 weeks ago
maybe add more of a buffer between the spawns and the point. that way, the team who doesnt cap first still has a chance(1/2
Avatar Tumbolisu left feedback: (Completed - View) 3 weeks ago
Avatar Erk left feedback: (Completed - View) 3 weeks ago
Avatar abp left feedback: 3 weeks ago
the lighting is pretty, although has too much bloom - utilize an env_tonemap to tone it down
Avatar Diva Dan made an annotation at -1105 -2890 134 while standing at -794 -2877 91 3 weeks ago
looks too low to be clipped
Avatar OliviaPi left feedback: 3 weeks ago
honestly, tho, i think this layout is doomed to fail due to the lack of height varation and too long sightlines
Avatar Zoomspilo left feedback: 3 weeks ago
teams are forced to go one way. it makes a very hard chokepoint
Avatar Hipster_Duck made an annotation at -512 -2892 72 while standing at -276 -3023 321 3 weeks ago
You can jump out of the map here
Avatar Zoomspilo left feedback: 3 weeks ago
The map is very open. perhaps try adding courtyards and making the routes not as wide.
Avatar My bad made an annotation at -216 -2795 49 while standing at -187 -2612 75 3 weeks ago
I got stuck here
Avatar Diva Dan made an annotation at 162 -3001 92 while standing at 606 -2990 91 3 weeks ago
thoguht this was a route
Avatar My bad made an annotation at -230 -2861 216 while standing at -236 -2912 321 3 weeks ago
what ois this
Avatar Diva Dan made an annotation at 614 -2641 315 while standing at 1546 -3730 91 3 weeks ago
soooooo much bloom
Avatar Zoomspilo left feedback: 3 weeks ago
hdr lighting is too bright
Avatar Zoomspilo left feedback: 3 weeks ago
holy crap this is really flat
Avatar Potato made an annotation at 1151 -3270 62 while standing at 1057 -3762 91 3 weeks ago
too plain, needs more prps
Avatar ++ made an annotation at -2108 -1251 107 while standing at -736 -2116 94 3 weeks ago
too bright