koth_dinwiddie_a2
28 Comments
 
33/0/67 Round Win % (3 rounds) (Click for more information)

Dinwiddie

by Unknown

Feedback

Avatar Edward_shooter made an annotation at 757 186 98 while standing at 771 174 134 February 2022
please clip the boxes
Avatar GlobinHD left feedback: February 2022
the best things of this map are the two houses on the point thing, and the trimping spots for demos
Avatar The Announcer made an annotation at 468 -479 14 while standing at 359 -198 68 February 2022
maybe too high walls at the fortesses?
Avatar GlobinHD made an annotation at -112 -421 11 while standing at 29 -487 68 February 2022
wall right here to break up niper sightlines
Avatar Edward_shooter made an annotation at 7 -371 29 while standing at 29 -383 68 February 2022
maybe expose the underground area by making holes on both sides of the point
Avatar later aligater left feedback: February 2022
the rollout you can do with right spawn as soldier is cool
Avatar GlobinHD left feedback: February 2022
not enough health pack
Avatar OneDumbNerd left feedback: February 2022
lack of health and ammo
Avatar Hweepo left feedback: February 2022
rotated spawnpoints are very disorienting
Avatar GlobinHD left feedback: February 2022
this has some pretty great trimping spots for demoknights, you should keep it that way
Avatar The Announcer made an annotation at 641 479 89 while standing at 755 170 141 February 2022
the ledge here makes it annoying to jump
Avatar kidneystoner1999 made an annotation at -374 572 -226 while standing at -615 287 -174 February 2022
the underground area just bypasses the point entirely, integrate it more closely with the point
Avatar kidneystoner1999 left feedback: February 2022
add better positions on mid to avoid spam from the top of the rooves
Avatar GlobinHD left feedback: February 2022
I think the i dea of the two houses side of the mid is actually pretty fun
Avatar GlobinHD left feedback: February 2022
a wall should be placed in the middle of either side of the point to break up sightlines
Avatar Edward_shooter left feedback: February 2022
too open yet too narrow at the same time
Avatar Edward_shooter left feedback: February 2022
consider redesigning the layout, it's not fun
Avatar kidneystoner1999 left feedback: February 2022
the houses are pretty good and theres some good ideas, you just need to work on adding more to mid
Avatar kidneystoner1999 left feedback: February 2022
consider retesting, a lot of people left during map change
Avatar kidneystoner1999 left feedback: February 2022
make sure you have different lobbies with split up visibility so that there arent sightlines from spawn to the point
Avatar Whomobile left feedback: February 2022
I think moving to point to the under ground area and adding some sort of connection from the top would be more fun
Avatar kidneystoner1999 made an annotation at 482 374 -19 while standing at 1712 316 -126 February 2022
this sightline is huge
Avatar kidneystoner1999 left feedback: February 2022
the entrance to the underground area is pretty small and out of the way, you should try to add more entrances closer to mid
Avatar Edward_shooter left feedback: February 2022
bad clipping
Avatar squaggs left feedback: February 2022
respawn wave time works where you'd generally want to put half of what you want respawn to be. players wait 2 waves to spaw
Avatar Edward_shooter left feedback: February 2022
side routes too narrow, easily spammed
Avatar Whomobile left feedback: February 2022
looks like a layout I've seen quite a few times before
Avatar Edward_shooter left feedback: February 2022
bland design, consider adding uniqyeness