koth_dusty_a4
27 Comments
 
33/0/67 Round Win % (3 rounds) (Click for more information)

Dusty

by Unknown

Feedback

Avatar Segab made an annotation at -602 380 91 while standing at 1746 39 139 2 weeks ago
this tree has terrible collisions, it blocks sniper shots even tho it's a good spot to snipe
Avatar Zahndah left feedback: 2 weeks ago
even though im doing nothing as sniper people are scared just because im here
Avatar Jayk of all trades made an annotation at -3247 560 11 while standing at -3664 560 11 2 weeks ago
Frames drop exponentially everytime the middle area is visible, this ties in with closing off sightlines, optimize middle
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
(P2) tend to skirt the point for the safety of the side areas
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
combat in buildings around mid is fun and interesting, but the high ground and lack of cover in the center means people (P1
Avatar Sir Metaladon [DFS] made an annotation at 289 -170 225 while standing at 454 -236 413 2 weeks ago
you can block capture from here
Avatar Cartfridge left feedback: 2 weeks ago
parhaps add ceiling for some of the corners on the cp so the players dont have to worry about stickies raining down
Avatar Nico made an annotation at 1200 -566 -47 while standing at 1383 -515 11 2 weeks ago
Sniper can block point from above
Avatar red♥pit made an annotation at 224 -1371 122 while standing at 219 -1367 121 2 weeks ago
disable collision
Avatar Nico made an annotation at 1440 -658 -59 while standing at 2035 -659 11 2 weeks ago
No safe routes
Avatar Sir Metaladon [DFS] made an annotation at 707 -672 270 while standing at 1110 -832 340 2 weeks ago
teleporter here unbreakable due to lack of route options
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
map is a medic nightmare, no cover
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
(PT3) the enemies die, they go down and timidly capture the point, and then go back to camping. Snipers and spam reign.
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
(PT2) out of range of explosives, and easily weathering damage falloff-ed fire with fully protected medics. Then, when (PT2
Avatar Zahndah made an annotation at 765 -1181 158 while standing at 704 -1311 255 2 weeks ago
smooth out these guys with ramps and stuff everywhere
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
high ground of attackers can see every point on the CP, no exceptions. Therefore, attackers simply camp the highground (PT1
Avatar phi phi phi phi phi left feedback: 2 weeks ago
as heavy the cover on point is actually really useful to me - to scout it would be, as well
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
cover on point is low and pointless, and can be easily outflanked
Avatar phi phi phi phi phi left feedback: 2 weeks ago
I am playing heavy and I do NOT think it is overscaled
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
even room combat suffers from damage falloff
Avatar red♥pit made an annotation at -1127 -480 -8 while standing at -1061 -607 35 2 weeks ago
getting stuck here
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
(PT2) full strength, ubers in hand, and forces mustered
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
mid is VERY dangerous and players leave the moment the cap is finished, and players are reluctant to attack untill at (PT1)
Avatar Sir Metaladon [DFS] made an annotation at 852 -323 266 while standing at 824 -538 331 2 weeks ago
damage falloff galore
Avatar hydration gaming made an annotation at -1095 488 74 while standing at 1771 38 139 2 weeks ago
sightline seems a bit long
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
finding it hard to approach the point as a non-ranged class, and very reluctant to stay
Avatar Sir Metaladon [DFS] left feedback: 2 weeks ago
this is ALPHA?