koth_frostfight_a2
27 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

Frostfight

by Unknown

Feedback

the small health and ammo near the pillars on the point are a little too good for the team holding the point
Avatar P_ Owl (callMe_CJ) left feedback: 2 weeks ago
<3
Avatar club penguin frag movie made an annotation at 345 1161 125 while standing at 82 1158 116 2 weeks ago
it can be denied by a pyro or soldier with ease
Avatar Surprise !! left feedback: 2 weeks ago
I really like the way you design this in terms of flanks but I feel it lacks verticality. Focus more on open areas.
Avatar Tiftid⸻⸻⸻⸻⸻⸻⸻⸻ made an annotation at -1244 -59 -54 while standing at -1525 -89 26 2 weeks ago
health here would be great
Avatar P_ Owl (callMe_CJ) made an annotation at 11 886 60 while standing at 31 751 113 2 weeks ago
this health pack is horrible to grab.
Avatar bllamo made an annotation at -1105 550 145 while standing at -1006 558 203 2 weeks ago
brushwork is somewhat rough, this brush is very slightly off level with the rest of the level
Avatar club penguin frag movie made an annotation at 253 1119 132 while standing at 40 1131 116 2 weeks ago
this entryway is too tight without use of uber, banner, etc.
Avatar Tiftid⸻⸻⸻⸻⸻⸻⸻⸻ made an annotation at -651 -722 -50 while standing at -831 -628 31 2 weeks ago
this might be too op for a teleporter spot, and the health might be too big
Avatar BigMac made an annotation at 250 330 35 while standing at 207 -323 100 2 weeks ago
maybe an underground flank
Avatar Tiftid⸻⸻⸻⸻⸻⸻⸻⸻ made an annotation at -1256 242 -54 while standing at -1591 402 44 2 weeks ago
maybe ammo here would be good for engineers who aren't as cracked as me
Avatar P_ Owl (callMe_CJ) made an annotation at 141 -696 -41 while standing at 144 -645 1 2 weeks ago
really powerful spot to hold, It's nearly impossible for a team to get this room back if they lose it
Avatar Moonrat left feedback: 2 weeks ago
some more height variation would be nice, especially around spawn and such
Avatar bllamo left feedback: 2 weeks ago
is good for learning hammer and mapping, but at some point you're going to need to push yourself when learning. Rn its fine
Avatar P_ Owl (callMe_CJ) made an annotation at 463 -82 33 while standing at 489 -236 34 2 weeks ago
these team colored pillars are better cover for those on point rather than those trying to push ahead
Avatar Moonrat left feedback: 2 weeks ago
inside areas are far too tight, have more space on the inside of areas
Avatar club penguin frag movie left feedback: 2 weeks ago
agree with tiftid, may need a more comp focused test, or maybe a test with just less people on the map
Avatar P_ Owl (callMe_CJ) made an annotation at 935 -100 12 while standing at 1051 440 1 2 weeks ago
the areas and hallways right outside of point feel like a hodge podge of random hallways. Too complicated
Avatar PigPig left feedback: 2 weeks ago
the side routes are too cramped and hidden, they allow for free flanks and stupid bunkers.
Avatar bllamo left feedback: 2 weeks ago
this is essentially a textbook example of a lakeside clone and Im not trying to be mean. I do agree that this sort of map i
without making it too easy to go to spawn
I actually like this map. I think the flanks are effective at busting a forward hold
Avatar bllamo left feedback: 2 weeks ago
the only reliable flank routes leads you to a tight transition connected to spawn, the windows help but theyre not enough
Avatar Enderspoons left feedback: 2 weeks ago
the point on this map is way too easy to shut down with sentries, making it hard for anybody to approach the point
Avatar Enderspoons made an annotation at -351 607 36 while standing at -616 493 4 2 weeks ago
this ledge stuffs demoknight charges and should be clipped
Avatar Enderspoons left feedback: 2 weeks ago
this map is worryingly easy to defend on
Avatar Surprise !! made an annotation at -670 341 -58 while standing at -588 -10 4 2 weeks ago
skybox is suuuper low