koth_greyscale
15 Comments
 
50/0/50 Round Win % (4 rounds) (Click for more information)

Greyscale

by Unknown

Feedback

Avatar FloofCollie left feedback: 2 weeks ago
this map would be a lot of fun to play on if there was more stuff to play on/around
Avatar Muddy made an annotation at -340 1636 -288 while standing at -298 -3617 -328 2 weeks ago
you really need to avoid having lines of sight this long, i can't do Shit against snipers here
Avatar Maid of Heart left feedback: 2 weeks ago
high ground makes easier defense
Avatar FloofCollie left feedback: 2 weeks ago
the ramps up to the point feel very steep, you should break it up by having a midway platform or something
Avatar Maid of Heart left feedback: 2 weeks ago
two large health packs right by the point makes for an easier defense
Avatar FloofCollie left feedback: 2 weeks ago
the sightlines are far too large, Sniper is a must. Remember to consider diagonal angles outside of the hammer grid.
Avatar xtrem_spook left feedback: 2 weeks ago
sightline hell
Avatar Isaac trade.tf left feedback: 2 weeks ago
but you REALLY need to get a better grasp on sightlines, you can shoot from spawn to spawn and there's not flanks to help
Avatar BigfootBeto left feedback: 2 weeks ago
must be sniper season
Avatar Isaac trade.tf left feedback: 2 weeks ago
I o like the sorta watch tower idea of some of the buildings though, dont see watch towers in maps a lot
Avatar Isaac trade.tf left feedback: 2 weeks ago
the buildings also dont really work as chokes or good cover either
Avatar Isaac trade.tf left feedback: 2 weeks ago
generally you want to make maps a bit more winding and you generally wanna vary the height of the base ground
Avatar Isaac trade.tf left feedback: 2 weeks ago
te maps really kinda just narrow and there's so much open space that you can just get shot from anywhere
Avatar Violet left feedback: 2 weeks ago
large sitelines, maybe segment the map more into small buildings?
Avatar Ganglysteλm left feedback: 2 weeks ago
not a lot of cover