koth_highbridge_a4
32 Comments
 
20/0/80 Round Win % (5 rounds) (Click for more information)

Highbridge

by Unknown

Feedback

Avatar 100mg progesterone burger left feedback: August 2019
having people able to block caps by being inside the point is dumb imo, you could have windows and remove the whole nuke th
Avatar Un1d made an annotation at 1422 2640 419 while standing at 1051 3287 449 August 2019
make these corridors instead of blank rooms
Avatar PSQ, pd enjoyer made an annotation at -188 2481 125 while standing at 27 4088 132 August 2019
make this area more interesting/much smaller
Avatar Un1d left feedback: August 2019
very little viable sentry placement
Avatar Un1d left feedback: August 2019
more ammo/hp overall would be nice
Avatar chin left feedback: August 2019
naturally fight in the middle so it takes backtracking or pushing into spawn to flank them on the middle area
Avatar chin left feedback: August 2019
i think the distance you have to travel to get to the bridge is too long, both entrances are far away from where you natura
Avatar 100mg progesterone burger left feedback: August 2019
you can block sight with height as well as buildings/barriers, consider putting the point on a short hill or smth
Avatar chin left feedback: August 2019
the teleporter exit isnt telegraphed at all, random reds spawned on me when i was trying to flank the gates
Avatar PSQ, pd enjoyer made an annotation at -1160 725 588 while standing at -1263 807 612 August 2019
incorporate the bridge into regular gameplay more, it feels completely separate. might be interesting to have no windows
Avatar Russenluster made an annotation at 1226 858 70 while standing at 1482 695 129 August 2019
these doors being one way is making walks very long
Avatar chin made an annotation at 662 3587 88 while standing at 650 3632 132 August 2019
awkward U turn path, rather deceptive that it isnt direct
Avatar PSQ, pd enjoyer left feedback: August 2019
might benefit from having more than one entrance into this area
Avatar Suna left feedback: August 2019
remove these one-way doors
Avatar porkchop left feedback: August 2019
it's too easy to block it because of that
Avatar The Almighty Ham left feedback: August 2019
very long cap times
Avatar porkchop left feedback: August 2019
probably not a good idea to keep a wall between the 2 capture zones
Avatar The Almighty Ham left feedback: August 2019
very flat map
Avatar 100mg progesterone burger made an annotation at 746 2006 123 while standing at 798 2166 139 August 2019
widen this
Avatar 100mg progesterone burger made an annotation at 823 3236 114 while standing at 696 3749 139 August 2019
this probably shouldn't go backwards towards spawn, it feels weird
Avatar PSQ, pd enjoyer left feedback: August 2019
middle courtyard might benefit from being a little smaller
Avatar porkchop left feedback: August 2019
map as a whole is pretty flat
Avatar porkchop left feedback: August 2019
probably this area shouldn't be this cramped
Avatar Whomobile left feedback: August 2019
this area needs signage
Avatar Whomobile left feedback: August 2019
interesting cap area
Avatar 100mg progesterone burger made an annotation at -929 2251 322 while standing at -920 2248 321 August 2019
make this a ramp, you shouldn't have to jump
Avatar 100mg progesterone burger left feedback: August 2019
the area around spawn isn't really suited for fighting as it's so flat
Avatar Defcon left feedback: August 2019
the point gimmick is unintuitive and i don't see what it adds to the mode.
Avatar Defcon left feedback: August 2019
mid alone is extremely wide and the size routes only add to that
Avatar Dardadé made an annotation at -1341 -1138 410 while standing at -1471 -1268 468 August 2019
so much empty side area thats too far away from mid
Avatar Defcon left feedback: August 2019
mid is too big
Avatar Defcon made an annotation at -64 4627 91 while standing at -89 4645 132 August 2019
this isn't a ground texture