koth_industrialpoint_a1
17 Comments
 
67/0/33 Round Win % (3 rounds) (Click for more information)

Industrialpoint

by Unknown

Feedback

Avatar Tofawil left feedback: 2 weeks ago
good start
Avatar Tofawil left feedback: 2 weeks ago
add trims to glass; it's invisible from long distances
Avatar Tofawil made an annotation at 1964 -932 132 while standing at 1843 -932 132 2 weeks ago
please clip these stars using a ramp and not smaller steps; it misses the point of clipping
Avatar Exponential Liability made an annotation at -2017 -1879 76 while standing at -2092 -2005 132 2 weeks ago
small nitpick but the spawn(s) should probably have a main exit so its harder to miss your teams teleporter
Avatar TomTheFunnyGuy left feedback: 2 weeks ago
it's really easy for buildings to get imediatly distroyed on mid
Avatar Mr. Burguers left feedback: 2 weeks ago
making the left and right sides out of spawn identical just makes teams split up with no gameplay difference
Avatar Tofawil left feedback: 2 weeks ago
try to avoid double symmetry (left/right and front/back at once); it tends to be boring
Avatar Call Me Jim left feedback: 2 weeks ago
map's fun, but gameplay kinda devolves into spread out 1v1s with occasional combat on the point.
Avatar Mr. Burguers left feedback: 2 weeks ago
BLU spawn doors open towards the wall out of bounds but RED spawn doors open to the outside and stick out
Avatar Exponential Liability made an annotation at 1698 -1306 106 while standing at 1661 -1277 132 2 weeks ago
blu has one more barrel than red
Avatar Tofawil left feedback: 2 weeks ago
try to separate the map into smaller areas instead of it all happening in a big box
Avatar Tofawil left feedback: 2 weeks ago
remember to use a gamemode prefab; it helps with logic; use one from abs or bamf packs
Avatar Michael Pickleseller made an annotation at -1394 -1853 95 while standing at -1425 -2006 138 2 weeks ago
while not necessarily a bad thing, this trimp spot is kinda unpredictable
Avatar catorgator left feedback: 2 weeks ago
respawns are kinda long for a small koth map
Avatar Mr. Burguers left feedback: 2 weeks ago
both teams have the same default respawn time of 10 seconds, you copied the error from crash's mapping video
Avatar Mr. Burguers left feedback: 2 weeks ago
the fix for countdown not working is to cut and paste the tf_logic_koth, adding a new timer will conflict with overtime
Avatar Exponential Liability made an annotation at -1542 -2486 147 while standing at 1752 -2470 132 2 weeks ago
this is a really big sightline