koth_inferno_a1
33 Comments
 
0/0/100 Round Win % (2 rounds) (Click for more information)

Inferno

by Unknown

Feedback

Avatar Feathers! left feedback: 1 week ago
the area behind spawn is a spancampers dream
Avatar mojowire left feedback: 1 week ago
you can rocket jump up into the skybridge
Avatar Sad Alcoholic left feedback: 1 week ago
solid lightbulb on middle top makes it hard to get up there through the hole from middle
Avatar Robogineer left feedback: 1 week ago
spawn should be reversed
Avatar Feathers! left feedback: 1 week ago
silly little wallhack spot right here
Avatar Sad Alcoholic left feedback: 1 week ago
that + having to turn to get to middle makes it feel long
Avatar Sad Alcoholic left feedback: 1 week ago
don't think spawn areas need to be so wide
Avatar mojowire left feedback: 1 week ago
seconding the skybridge is cramped
Avatar Just another noob left feedback: 1 week ago
this skybridge is way too cramped
Avatar mojowire left feedback: 1 week ago
balanced
Avatar Lizard Of Oz / DrEggMann made an annotation at -151 -1236 11 while standing at -180 -1257 59 1 week ago
is to make bullets and rockts pass through, but not players
Avatar punk rock snep gf made an annotation at -1762 281 -17 while standing at -1874 274 1 1 week ago
visable nodraw
Avatar Lizard Of Oz / DrEggMann made an annotation at -295 -1260 38 while standing at -324 -1273 59 1 week ago
railings in tf2 typically have their collisions disabled, but wrapped with a playerclip texture. the idea is to (1/2)
Avatar Lizard Of Oz / DrEggMann made an annotation at -213 -1208 15 while standing at -231 -1196 59 1 week ago
you can stand outside of these railings
Avatar ඞSUSSYඞ left feedback: 1 week ago
I think the point dropdown is technically bad but it's also kinda based
Avatar Super Lux Deluxe left feedback: 1 week ago
the point dropdown is pretty cheesy I don't really like it
Avatar punk rock snep gf made an annotation at 1836 -209 -41 while standing at 1801 -267 17 1 week ago
clip this
Avatar Super Lux Deluxe left feedback: 1 week ago
right now it is a hassle to get onto the point
Avatar Super Lux Deluxe left feedback: 1 week ago
please design map layouts so that there is a flow and movement to the objective isn't a struggle
Avatar Super Lux Deluxe left feedback: 1 week ago
Mid is so large and wide that there's like 5 distinct areas to fight its strange and unfocused
Avatar Super Lux Deluxe left feedback: 1 week ago
routes feel a bit disconnected so it's hard to group up with teammates
Avatar Super Lux Deluxe left feedback: 1 week ago
make sure you're using onstarttouchall/onendtouchall and not onstartendtouch/onendtouch for door triggers
Avatar Super Lux Deluxe left feedback: 1 week ago
spawn exits should point players in the direction of the point
Avatar Super Lux Deluxe left feedback: 1 week ago
getting onto the point is a struggle, too much to climb I feel
Avatar Super Lux Deluxe left feedback: 1 week ago
mid feels too wide
Avatar fuo made an annotation at 1329 688 -6 while standing at 1202 861 52 1 week ago
pickups need the decals underneath
Avatar Sad Alcoholic left feedback: 1 week ago
point feels too open/spammable
Avatar MI6zombieguy92 made an annotation at -9 -37 458 while standing at -20 -96 443 1 week ago
remove collision from lightbulb i beg of you
Avatar Leezo made an annotation at -1750 205 -7 while standing at -1797 168 36 1 week ago
Visible nodraw
Avatar Sad Alcoholic made an annotation at -1912 57 -110 while standing at -2009 39 -100 1 week ago
dang why is this corridor so long
Avatar Lizard Of Oz / DrEggMann made an annotation at -206 -2489 -90 while standing at -195 -2474 -75 1 week ago
doors open too late / door trigger's too small - you bump into the door before it opens fully
Avatar sono left feedback: 1 week ago
why do we need to do a 180 out of spawn to get to mid?
Avatar mojowire made an annotation at -50 112 73 while standing at -260 99 129 1 week ago
spawn facing away from the point