koth_insertion_a1
19 Comments
 
33/0/67 Round Win % (3 rounds) (Click for more information)

Insertion - A1

by Smitthen

Feedback

Avatar joe axe-murderer left feedback: April 2018
the oneway doors make it hard to flank
Avatar Diva Dan left feedback: April 2018
the cover around mid is sort of messy
Avatar Diva Dan left feedback: April 2018
the one-ways are kinda lame because they require you to committ to a lot
Avatar joe axe-murderer left feedback: April 2018
a lot of maps just don't use HDR, at least not this early on. its just super bright
Avatar Kaia! left feedback: April 2018
the ramps from the underground area make it useless
Avatar Diva Dan left feedback: April 2018
this map is brighter than my future
Avatar Kaia! left feedback: April 2018
underground area isn't used/noticed
Avatar ඞSUSSYඞ left feedback: April 2018
there's nothing wrong with using the viaduct formula but this map is pretty much viaduct
Avatar Kaia! left feedback: April 2018
the barrier props on mid aren't all needed and it feels really cluttered.
Avatar Kaia! made an annotation at -918 -159 223 while standing at -979 -1 267 April 2018
useless one-way door
Avatar Kaia! made an annotation at -857 -226 222 while standing at -1154 -374 267 April 2018
door?
Avatar Kaia! left feedback: April 2018
super long and boring flank
Avatar Kaia! left feedback: April 2018
This is pretty similar to Viaduct, just with weird flanks and rotational symmetry.
Avatar joe axe-murderer left feedback: April 2018
yay i love playing viaduct except a little different
Avatar Kaia! left feedback: April 2018
The chokes under the bridges are tight.
Avatar Kaia! made an annotation at 775 -751 135 while standing at 895 -869 179 April 2018
smooth this out
Avatar ඞSUSSYඞ left feedback: April 2018
env_tonemap, srry
Avatar ඞSUSSYඞ left feedback: April 2018
look into env_tonescale or just compile with LDR
Avatar ඞSUSSYඞ left feedback: April 2018
HDR lighting is very very bright