koth_isonzo_a4
31 Comments
 
75/0/25 Round Win % (4 rounds) (Click for more information)

Isonzo - A4

by BenCo

Feedback

Avatar Muddy left feedback: August 2016
also design your spawns so they're at a height advantage to further reduce spawncamping
Avatar Muddy made an annotation at 6830 -24 27 while standing at 7122 128 47 August 2016
spawns need more than one exit, or else they're easily campable
Avatar andyzweb made an annotation at 4637 23 -67 while standing at 5303 -436 46 August 2016
I wish there was somewhere to airblast people off of
Avatar Muddy made an annotation at 5876 -280 43 while standing at 6049 65 47 August 2016
this is a bad way to make stairs - look up 'stairs and your map' on the site
Avatar The Announcer made an annotation at 3227 4 350 while standing at 3327 -283 490 August 2016
also a full health here seems very jumper abusable
Avatar The Announcer made an annotation at 3026 -231 350 while standing at 3327 -283 490 August 2016
*like this
Avatar The Announcer left feedback: August 2016
generally a good idea to have a way for all classes to get up to places like this.
Avatar i3green made an annotation at 3044 401 359 while standing at 2991 583 401 August 2016
and more health packs in mid
Avatar Muddy left feedback: August 2016
even without all the snipers picking you off from a mile away
Avatar Muddy left feedback: August 2016
and that's not fun to play in or traverse
Avatar i3green made an annotation at 2726 464 89 while standing at 2619 599 137 August 2016
the full health pack needs to be acessable to not just jump classes (scout,soldier and demo) or reduce it to a medium one
Avatar Muddy made an annotation at 2240 -82 11 while standing at 1970 -674 387 August 2016
there's effectively only one route to mid - this big open field with nothing but some rocks in it
Avatar 14bit left feedback: August 2016
put patches under your pickups
Avatar Muddy left feedback: August 2016
you put them
Avatar Muddy left feedback: August 2016
your pickup placements are really weird... they're just kinda in the middle of open areas. not much thought put into where
Avatar Pencil Chaos Attack made an annotation at 2410 -673 41 while standing at 1876 -302 58 August 2016
invisible wall in front of these barricades needs to be pushed back
Avatar Muddy made an annotation at 1355 430 236 while standing at 1229 567 267 August 2016
these sandbags going into the wall look weird. don't do that
Avatar jayyy are made an annotation at 3695 581 360 while standing at 3653 573 404 August 2016
there's a wall here
Avatar Kitten Raee made an annotation at 5304 -520 1 while standing at 5303 -519 -15 August 2016
stuvk
Avatar Muddy left feedback: August 2016
you need to mark the capture boundaries (most people use hazard tape)
Avatar Umaroth-24 left feedback: August 2016
give the map some flanking routes
Avatar ⛐ worMatty left feedback: August 2016
I don't think mid should be your focus. I think you should return to the drawing board and think about all of the feedback
Avatar ⛐ worMatty left feedback: August 2016
As a rule try keeping sniper sightlines at 1100-1500. Stay away from straight layouts.
Avatar ⛐ worMatty left feedback: August 2016
Sightlines should be a factor of your design rather than something you have to fix later
Avatar ⛐ worMatty left feedback: August 2016
There isn't really much map in your map.
Avatar The Announcer made an annotation at 5606 218 -210 while standing at 5619 171 -150 August 2016
i may be wrong but there may be a 1hu disjoin on these floors
Avatar Muddy left feedback: August 2016
nothin but sightlines in this map - sniper is very powerful on it
Avatar Pencil Chaos Attack made an annotation at 2710 -563 93 while standing at 2711 -503 140 August 2016
invisbile wall here is annoying
Avatar Umaroth-24 left feedback: August 2016
use some clips on the biuldings
Avatar The Announcer made an annotation at 4250 -32 34 while standing at 4290 -18 45 August 2016
floating
Avatar The Announcer left feedback: August 2016
playerclips on both sides of the map are way too thick