koth_litehouse_a10
18 Comments
 
0/0/100 Round Win % (2 rounds) (Click for more information)

Litehouse

by Unknown

Feedback

Avatar Nitswah made an annotation at -1440 -515 -274 while standing at -3417 -1240 -244 June 2017
nasty sniper sightlines
Avatar aui left feedback: June 2017
please fix things, don't just keep testing different versions if you're hardly going to change anything
Avatar radarhead made an annotation at -2955 -632 -460 while standing at -2897 -320 -252 June 2017
don't use cheap water this deep
Avatar BigfootBeto left feedback: June 2017
map is wayy too big
Avatar china chin ching chong left feedback: June 2017
Map is a bit dark in certain areas.
Avatar nesman left feedback: June 2017
map is basically flat think about changing the terrain with hills buildings etc
Avatar A random wallaby made an annotation at 1781 -62 52 while standing at 54 -9 580 June 2017
should i be here?
Avatar BigfootBeto made an annotation at 2087 -251 -250 while standing at 2013 -418 -243 June 2017
really steep
Avatar Diva Dan left feedback: June 2017
when making displacements, select only the top face and not all of them
Avatar BigfootBeto made an annotation at -4589 -1523 169 while standing at 487 -1498 -213 June 2017
really long sightline
Avatar Zakaro left feedback: June 2017
layout makes it hard to find the poing, odd brushes make it difficult to move around
Avatar china chin ching chong left feedback: June 2017
Map is a bit overscaled.
Avatar china chin ching chong left feedback: June 2017
Map needs more signage.
Avatar nesman made an annotation at 1851 1561 65 while standing at 1855 1563 77 June 2017
hole in the map
Avatar BigfootBeto made an annotation at -1212 1249 -309 while standing at -1354 1124 -251 June 2017
lots of z-fighting here
Avatar OctoBlitzVA made an annotation at 3562 -61 -280 while standing at 3706 -62 -229 June 2017
messed up displacments
Avatar BigfootBeto made an annotation at -1923 1283 -249 while standing at -1932 927 -251 June 2017
floating truck
Avatar BigfootBeto left feedback: June 2017
make sure you run a normal compile and not fast to fix the dark displacements