koth_litehouse_a10
18 Comments
 
0/0/100 Round Win % (2 rounds) (Click for more information)

Litehouse

by Unknown

Feedback

Avatar † The Demiurge † made an annotation at -1440 -515 -274 while standing at -3417 -1240 -244 4 weeks ago
nasty sniper sightlines
Avatar aui left feedback: 4 weeks ago
please fix things, don't just keep testing different versions if you're hardly going to change anything
Avatar radarhead made an annotation at -2955 -632 -460 while standing at -2897 -320 -252 4 weeks ago
don't use cheap water this deep
Avatar BigfootBeto left feedback: 4 weeks ago
map is wayy too big
Avatar Adam Wolfe tf2 left feedback: 4 weeks ago
Map is a bit dark in certain areas.
Avatar nesman left feedback: 4 weeks ago
map is basically flat think about changing the terrain with hills buildings etc
Avatar A random wallaby made an annotation at 1781 -62 52 while standing at 54 -9 580 4 weeks ago
should i be here?
Avatar BigfootBeto made an annotation at 2087 -251 -250 while standing at 2013 -418 -243 4 weeks ago
really steep
Avatar Diva Dan left feedback: 4 weeks ago
when making displacements, select only the top face and not all of them
Avatar BigfootBeto made an annotation at -4589 -1523 169 while standing at 487 -1498 -213 4 weeks ago
really long sightline
Avatar Zakaro left feedback: 4 weeks ago
layout makes it hard to find the poing, odd brushes make it difficult to move around
Avatar Adam Wolfe tf2 left feedback: 4 weeks ago
Map is a bit overscaled.
Avatar Adam Wolfe tf2 left feedback: 4 weeks ago
Map needs more signage.
Avatar nesman made an annotation at 1851 1561 65 while standing at 1855 1563 77 4 weeks ago
hole in the map
Avatar BigfootBeto made an annotation at -1212 1249 -309 while standing at -1354 1124 -251 4 weeks ago
lots of z-fighting here
Avatar OctoBlitz 🐙 made an annotation at 3562 -61 -280 while standing at 3706 -62 -229 4 weeks ago
messed up displacments
Avatar BigfootBeto made an annotation at -1923 1283 -249 while standing at -1932 927 -251 4 weeks ago
floating truck
Avatar BigfootBeto left feedback: 4 weeks ago
make sure you run a normal compile and not fast to fix the dark displacements