koth_magnetfield2_ver3
46 Comments
 
60/0/40 Round Win % (5 rounds) (Click for more information)

Magnetfield2 Ver3

by Unknown

  • Game Mode: King of the Hill
  • Allowing Feedback: Yes
  • Thread: Unknown
  • Last Seen: 6 days ago on 0.0.0.0:27015View Demos

Feedback

Avatar spigglebib left feedback: 6 days ago
replace all these jumps with stairs, makes it feel less clunky and helps people reach the same place faster
Avatar ODISeth left feedback: 6 days ago
right now it feels like before the gates open there's no reason to take the left path out of spawn
Avatar Feral Ms. Messy left feedback: 6 days ago
make the map smaller
Avatar Boat_Jerald made an annotation at 2932 0 -24 while standing at 2768 -1 -20 6 days ago
some sort of jump pad here would be cool to help people get on point
Avatar ODISeth made an annotation at 2836 1256 344 while standing at 2924 972 251 6 days ago
what causes these gates to open?
Avatar ♪✮Neorilost✮♪ left feedback: 6 days ago
magnets could be a fun mechanic but feel underutilized by just being used to fling people off the point when its capped
Avatar JustNeo left feedback: 6 days ago
felt difficult to get up to high ground as less-mobile classes
Avatar Asdf1308 made an annotation at 1369 -254 224 while standing at 1545 -935 276 6 days ago
scale this map down by %50
Avatar Boat_Jerald made an annotation at 1118 914 49 while standing at 1009 902 75 6 days ago
not sure how these gates work
Avatar Boat_Jerald made an annotation at 29 594 -58 while standing at -432 639 -12 6 days ago
holy sniper sightline
Avatar Vaporwave cat Jade left feedback: 6 days ago
the magnets are a fun mechanic but it's very unclear how they work
Avatar ODISeth left feedback: 6 days ago
what is the premise of this map? Whatever you meant it to be isn't communicated well, the design doesn't flow with a theme
Avatar the left feedback: 6 days ago
remove crouch jumps
Avatar da pwo (no vc) left feedback: 6 days ago
mid is hard to climb if you arent a mobiel class
Avatar the left feedback: 6 days ago
the capture point is small
Avatar spigglebib left feedback: 6 days ago
murder sniper, absolutely slime them out, add cover for us please
Avatar da pwo (no vc) left feedback: 6 days ago
a sound indicator for the point pushing you off would be nice
Avatar Vaporwave cat Jade left feedback: 6 days ago
map is overscaled but cool idea and theme!
Avatar spigglebib left feedback: 6 days ago
make red side actually red or if you want the entire building to not be team owned, have it be not close to team colors
Avatar ♪✮Neorilost✮♪ left feedback: 6 days ago
i like the prop choices but the textures make it a bit hard to tell which side youre on
Avatar sebastiankatz18 left feedback: 6 days ago
pls make sniper a less op class, the sightlines are crazy
Avatar The -- Jorolap made an annotation at 3200 -40 211 while standing at 3200 -41 251 2 weeks ago
you can still hjeadshot here
Avatar Tofawil left feedback: 2 weeks ago
sightlines are not inherently bad when it comes to guiding players, but there are too many at play at once everywhere
Avatar PanKeke left feedback: 2 weeks ago
Interesting layout, but looks kind of badly executed, some tidy up and simplification would do wonders.
Avatar Freeze made an annotation at 3625 443 -70 while standing at 3693 425 -20 2 weeks ago
i don't like that these pickup platforms are solid make them not solid
Avatar the left feedback: 2 weeks ago
big area is just boring
Avatar The -- Jorolap made an annotation at 4833 761 309 while standing at 1751 152 84 2 weeks ago
this siteline is useless and is the perfect example of why snipers are to stong
Avatar PanKeke left feedback: 2 weeks ago
Try to add some smaller door froames somewhere, to block sightlines and make some chokey places.
Avatar Tofawil made an annotation at 6406 -561 -61 while standing at 6420 -612 -3 2 weeks ago
good that you remembered to clip little steps like these
Avatar Freeze left feedback: 2 weeks ago
still just kinda over sized and again sightlines man, try split up the area a bit with 'buildings' maybe
Avatar Wocky left feedback: 2 weeks ago
this sieghtline is crazy broken
Avatar Kibeka left feedback: 2 weeks ago
bring the spawns forward a bit
Avatar PanKeke left feedback: 2 weeks ago
Map is too open (so much verticality + long sightlines), i don't think classes like engi and heavy get to enjoy it.
Avatar Doom left feedback: 2 weeks ago
too big
Avatar PanKeke made an annotation at 2933 -20 184 while standing at 1738 -253 222 2 weeks ago
Very strong sniper spot
Avatar Biggest Boss (knockout) left feedback: 2 weeks ago
clip some areas that move upward from the boxes so its easier to go up without jumping
Avatar sebastiankatz18 left feedback: 2 weeks ago
it's imposible to capture back
Avatar PanKeke made an annotation at -802 -396 139 while standing at -808 -396 139 2 weeks ago
Little sighline here towards mid
Avatar sebastiankatz18 made an annotation at 1062 -353 197 while standing at 1003 -278 242 2 weeks ago
i can't go past this point because of the insane sniper sight line
Avatar arcticcu left feedback: 2 weeks ago
enormous sightlines all over
Avatar Call Me Jim made an annotation at 2305 819 98 while standing at 2179 678 113 2 weeks ago
Again, while these steps look cool, they're annoying to get up. Make a path across or make them short enough to walk up.
Avatar Call Me Jim made an annotation at 3066 74 265 while standing at 3067 140 305 2 weeks ago
While the point looks cool, it's too small. Not fun or easy to fight on.
Avatar Call Me Jim left feedback: 2 weeks ago
I would take 90% of these box staircases and swap them for actual ramps.
Avatar miros2019 left feedback: 2 weeks ago
good map overall but has some crazy sightlines, doesnt mean that this open map is bad
Avatar VenomousViperKin made an annotation at -717 487 -7 while standing at 4146 94 116 2 weeks ago
sightline to spawn door
Avatar Rhamkin left feedback: 2 weeks ago
low player count, retest