koth_mazata_a4
21 Comments
 
0/0/100 Round Win % (3 rounds) (Click for more information)

Mazata

by Unknown

Feedback

Avatar smig left feedback: 3 weeks ago
i have no idea where to stand as a medic attacking a defense, it feels really unsafe taking ground to push in
Avatar a survivor with too much paint left feedback: 3 weeks ago
fighting around a 180 degree corner is just awkward
Avatar a survivor with too much paint left feedback: 3 weeks ago
not a huge fan of the shack to the side of mid
Avatar The Toe Sentinel left feedback: 3 weeks ago
It feels disapointing that i can't rocket jump onto the little square structure outside of spawn
Avatar furball made an annotation at 571 1290 196 while standing at -21 789 390 3 weeks ago
super easy to just, spam into this particular doorway
Avatar a survivor with too much paint left feedback: 3 weeks ago
might be less of an issue if the attacking routes are better though. just an observation.
Avatar a survivor with too much paint left feedback: 3 weeks ago
which means that rotation times for attackers are just going to be longer than defenders
Avatar a survivor with too much paint left feedback: 3 weeks ago
i think part of the issue is also that the connector for the attacking team is much wider than the point itself
Avatar a survivor with too much paint made an annotation at -802 780 110 while standing at -838 809 189 3 weeks ago
and this route can be held from point and also sniped from across the entire map
Avatar a survivor with too much paint left feedback: 3 weeks ago
(also its kind of out of the way for attackers in terms of rotation times, so it doesnt seem to get much use)
Avatar a survivor with too much paint made an annotation at -87 778 83 while standing at -84 843 191 3 weeks ago
this entrance can be covered from like three different areas
Avatar a survivor with too much paint made an annotation at 296 910 211 while standing at 396 846 432 3 weeks ago
for instance, i can hold this doorway as a demo without even really leaving the point
Avatar furball made an annotation at 867 942 97 while standing at 965 1126 148 3 weeks ago
didn't a door use to be like, right here? removing it feels like a step backwards
Avatar a survivor with too much paint left feedback: 3 weeks ago
all the ways into the point area are visible and holdable from kind of far away
Avatar JaxOnThat left feedback: 3 weeks ago
you can get up here pretty easily, not sure if this is intentional or not
Avatar The Toe Sentinel left feedback: 3 weeks ago
the run from spawn to the cp could be shorter to make it harder for one team to dominate the point and get really set up on
Avatar furball left feedback: 3 weeks ago
point is really hard to approach if I don't own the point, I die so quickly to spam and snipers
Avatar a survivor with too much paint left feedback: 3 weeks ago
which is a shame, cause the point area seems like it could be fun! just too easy to hold all the pathways in
Avatar a survivor with too much paint left feedback: 3 weeks ago
spend more time trying to push out of the connector than i spend actually fighting in the point area
Avatar a survivor with too much paint left feedback: 3 weeks ago
pushing to mid is less about actually fighting around the point and more about trying to get through little doors
Avatar a survivor with too much paint left feedback: 3 weeks ago
i have no idea how to approach the point when its swarming with enemies