koth_meatgrinder_a2
26 Comments
 
67/0/33 Round Win % (3 rounds) (Click for more information)

Meatgrinder

by Unknown

Feedback

Avatar Moth left feedback: August 2017
having high ground over the point always punishes players for capping, which doesn't feel good. redesign the point area.
Avatar 9_Loves made an annotation at 1079 -570 285 while standing at 1128 -88 491 August 2017
direct route to enemy spawn, dats no gud
Avatar Lo-fi Longcat left feedback: August 2017
there's like no ammo near point
Avatar Hipster_Duck made an annotation at -442 586 435 while standing at -567 562 449 August 2017
Speed up these doors a bit, I can run into them as a scout.
Avatar blamo left feedback: August 2017
the high ground around the point gives certain classes some pretty powerful advantages, ex mini sentries
Avatar 9_Loves made an annotation at 520 -395 296 while standing at 562 -550 459 August 2017
would like a ramp or samat here
Avatar Tye left feedback: August 2017
not very accessible to non-mobile classes
Avatar Sor left feedback: August 2017
needs a meatgrinder
Avatar 9_Loves left feedback: August 2017
don't like the fact that the point is on low ground
Avatar Glubbable ❥ left feedback: August 2017
you should look at examples of current koth maps, the point is usually above the rest of the map with reasonable cover.
Avatar Sor left feedback: August 2017
very fun for deathmatch
Avatar one evening 1945 left feedback: August 2017
the tunnels leading to the point, coupled with the closeness make surprise sentries extremely effective, especically minis.
Avatar 9_Loves left feedback: August 2017
would like a bit more delay before players leaveing spawn get to the point
Avatar Glubbable ❥ left feedback: August 2017
the point just feels like one giant death pit, it makes me want to avoid going down there as it'll just result in death
Avatar red3pit left feedback: August 2017
orange dev texture is annying and also makes it harder to see which side is which
Avatar - ̗̀fuzzymellow ̖́- left feedback: August 2017
if you can make the ramps so you can get back up them near the point, it would help with retreating if people need to!
Avatar Glubbable ❥ left feedback: August 2017
the slopes in this map are way to sharp that it feels unnaterual, also the level feels to narrow, might want to widen it
Avatar Zorb made an annotation at -1107 836 293 while standing at -1034 776 367 August 2017
this room is tight and cramped
Avatar Hipster_Duck left feedback: August 2017
it balances having a point in a pit (mid). (3/2)
Avatar Crrrrrrystal made an annotation at 1083 -823 288 while standing at 1175 -808 340 August 2017
this hut is really small, consider making it larger
Avatar 9_Loves made an annotation at 1074 -253 360 while standing at 1255 -567 347 August 2017
this one
Avatar Hipster_Duck left feedback: August 2017
neccesarily bad to have the point in a pit, but it's going to be difficult to balance, look at cp_process to see how (2/2)
Avatar 9_Loves made an annotation at 991 -384 404 while standing at 1117 -743 347 August 2017
i don't like this wall, it's limited only to jump classes( solly, demo, etc.)
Avatar Glubbable ❥ left feedback: August 2017
there's some extreme height advantages above the point, might want to work on it
Avatar Hipster_Duck left feedback: August 2017
[In general] koth maps have the point on the hill so people can't sit back and spam down onto the point. Its not (1/2)
Avatar blamo left feedback: August 2017
put 'koth_' in front of the map's name