koth_megabowl_a3
47 Comments
 
33/0/67 Round Win % (3 rounds) (Click for more information)

Megabowl

by Unknown

  • Game Mode: King of the Hill
  • Allowing Feedback: Yes
  • Thread: Unknown
  • Last Seen: 8 hours ago on 0.0.0.0:27015 — View Demos

Feedback

Avatar Jadeturtle made an annotation at -3 597 12 while standing at 3 769 75 7 hours ago
Generally have gameplay areas be a bit larger than just a playermodel's width
Avatar Buhpr made an annotation at -127 90 72 while standing at -359 6 132 7 hours ago
underground is too hard to get to
Avatar PanKeke made an annotation at -39 -78 -170 while standing at -85 -186 -116 7 hours ago
2 points is a cool idea. Maybe make lower point be some kind of sewer system. water? gap in the middle?
Avatar Mikel left feedback: 7 hours ago
could use some way of seeing who is on the different floors without exposing yourself
Avatar Habber The Quesomancer left feedback: 7 hours ago
too easy to rocket jump over everything, people can just kinda be bombed anywhere.
Avatar Yaki left feedback: 7 hours ago
I like the idea, I think you should improve it! The CP basement could be more open, we are having trouble with sentry camp
Avatar PanKeke made an annotation at -1658 718 13 while standing at -1544 802 75 7 hours ago
All of this zone looks too flat. Raise or lower it all up with some tactical stairs.
Avatar Habber The Quesomancer made an annotation at -3 755 33 while standing at -2270 753 68 7 hours ago
consider varying the height of the ' ground level' on your map, it helps break up long sightlines like this
Avatar Mikel left feedback: 7 hours ago
we got spawn camped, which sucks. nothing to really discourage it
Avatar Jadeturtle made an annotation at -1206 -249 12 while standing at -1128 -103 75 7 hours ago
This path is really weird to use as its narrow and comes out under a ramp
Avatar Buhpr made an annotation at 27 -77 73 while standing at 890 -1063 144 7 hours ago
holy sightline with easy way to fall back
Avatar Mikel left feedback: 7 hours ago
the geometry out of spawn confuses me, hard to tell where to go
Avatar PanKeke made an annotation at -267 610 333 while standing at -264 615 331 7 hours ago
what about moving this blocks near the point, on top of the ramps + Making the ramps be part of a building
Avatar Jadeturtle made an annotation at -1446 190 46 while standing at -1584 202 75 7 hours ago
This doorway is too small and players will get caught on it when fighting here
Avatar VenomousViperKin made an annotation at -1995 0 336 while standing at -1982 0 372 7 hours ago
Yummy high ground so I can spawn camp people easier
Avatar Mikel left feedback: 7 hours ago
was super easy to dominate the lower point w a sentry, very open area
Avatar Gelato left feedback: 7 hours ago
decent map, it needs to be easier to get into the bottom point
Avatar evil evil flsh sniffer made an annotation at -425 -119 68 while standing at -424 -117 68 7 hours ago
map is very bright around mid
Avatar PanKeke left feedback: 7 hours ago
Very cool map
Avatar VenomousViperKin left feedback: 7 hours ago
I am a giant hater of the health packs and ammo directly on the point
Avatar Otter left feedback: 7 hours ago
make the top part see-through
Avatar PanKeke left feedback: 7 hours ago
I wouldn't recommend placing heals near the point.
Avatar Gelato left feedback: 7 hours ago
sentries are really oppressive on the bottom of mid
Avatar Habber The Quesomancer left feedback: 7 hours ago
most maps don't put health and ammo in the cap zone, koth especially wants people to leave mid eventually.
Avatar VenomousViperKin left feedback: 7 hours ago
I would add a glass floor to the point so you can see who is blocking underneath and where
Avatar Gelato left feedback: 7 hours ago
the double access point is a neat idea for a koth map but its too difficult to push into the bottom point
Avatar PanKeke made an annotation at -686 -782 344 while standing at -889 -722 244 7 hours ago
finishing your buildings would be cool. Adding a roof, windows, making them bigger + interconnected. Mind their usefulness.
Avatar 4skin2you left feedback: 7 hours ago
(2/2)*
Avatar 4skin2you left feedback: 7 hours ago
for sentries, and vantage points for attacking and defending them (1/2)
Avatar 4skin2you left feedback: 7 hours ago
try to think of a map through the eyes of an engineer. take distances for teleporting, nooks for setting up, sightlines(1/?
Avatar 1989 made an annotation at -2659 32 84 while standing at -2880 32 84 7 hours ago
maybe add more underground connections to point
Avatar Habber The Quesomancer left feedback: 7 hours ago
avoid doors and halls thinner than 128 hu, wider than that is preferred.
Avatar PanKeke made an annotation at -773 -979 160 while standing at -777 -982 204 7 hours ago
stairs also too narrow
Avatar PanKeke made an annotation at -793 -1062 15 while standing at -690 -1061 65 7 hours ago
corridor too narrow
Avatar Avast AntiPony 9445 left feedback: 7 hours ago
why the dramatic change of stuff that didnt seem like an issue
Avatar VenomousViperKin made an annotation at -718 1037 36 while standing at -779 1063 75 7 hours ago
Getting up this ramp sucks
Avatar VenomousViperKin left feedback: 7 hours ago
Distance from spawn to mid is too short
Avatar VenomousViperKin left feedback: 7 hours ago
Entire map needs to be simplified, I don't get what's going on here
Avatar 1989 left feedback: 7 hours ago
underground area can have a little more entrances to avoid engis camping
Avatar PanKeke left feedback: 7 hours ago
hazard strips to show how big the capture area really is
Avatar VenomousViperKin left feedback: 7 hours ago
please do a better job of visualizing the capture area
Avatar PanKeke left feedback: 7 hours ago
Chickenwire or some transparent texture to see whats happening under the point would be cool + useful
Avatar PanKeke made an annotation at 2658 -200 74 while standing at 2775 -221 81 7 hours ago
respawnroomvisualizers should be associated to a respawnroom (with a team), and show on the outside of the door
Avatar VenomousViperKin left feedback: 7 hours ago
Why 2 spawn doors but theyre right next to each other
Avatar VenomousViperKin left feedback: 7 hours ago
Spawn too small
Avatar VenomousViperKin made an annotation at -2657 -143 33 while standing at -2854 -126 84 7 hours ago
Can see no entry texture for blu while Im on blu
Avatar evil evil flsh sniffer made an annotation at 2658 184 79 while standing at 2699 186 84 7 hours ago
i can see the spawn visualizer for my own spawn