koth_metropolis_a10a
20 Comments
 
33/0/67 Round Win % (3 rounds) (Click for more information)

Metropolis

by Unknown

Feedback

Avatar cree made an annotation at -524 128 -440 while standing at -594 226 -398 13 hours ago
this drop down was fun to interact in, either fighting to kill people pouring in to cap, or to pressure others capping
Avatar geegor102 left feedback: 13 hours ago
good map in terms of sniper viability!
Avatar Jadeturtle made an annotation at 824 397 -452 while standing at 821 37 -432 13 hours ago
Some kind of way through here would help with the choke point issue
Avatar cree made an annotation at 262 -2706 -557 while standing at -12 -2947 -478 13 hours ago
nice detailing, but is functionally dead space and just increases the walk back
Avatar geegor102 left feedback: 13 hours ago
underground area isnt fun to interact with
Avatar Ethically Sourced Lunchly left feedback: 13 hours ago
even something like pass_district does the underground subway idea and makes it interesting
Avatar Ethically Sourced Lunchly left feedback: 13 hours ago
and the underground itself doesnt have many routes like youd expect a subway to have or something
Avatar Ethically Sourced Lunchly left feedback: 13 hours ago
liek going down there is such a lengthy flank that once you come up, youre riht at the enemy's sentry nest
Avatar sp_ruce left feedback: 13 hours ago
make it a seemingly big underground subway area but the gameplay space super small
Avatar Ethically Sourced Lunchly left feedback: 13 hours ago
an underground subway in a map is a cool idea but its lengthy, pretty simple, and is basically bait
Avatar Defcon left feedback: 13 hours ago
think about what kind of place this is within the city and what distinct features you might find there
Avatar Defcon left feedback: 13 hours ago
like using vehicles for cover instead of generic walls for example
Avatar Claylex.TTV left feedback: 13 hours ago
agreed defcon
Avatar Ethically Sourced Lunchly left feedback: 13 hours ago
i agree
Avatar Defcon left feedback: 13 hours ago
mid isn't super interesting or memorable. would be nice if the city theming were incorporated into the geo more
Avatar Claylex.TTV left feedback: 13 hours ago
agreed, the underground areas feel kind of useless tbh
Avatar sp_ruce left feedback: 13 hours ago
i agree
Avatar Ethically Sourced Lunchly left feedback: 13 hours ago
involved*
Avatar Ethically Sourced Lunchly left feedback: 13 hours ago
the underground area feels like a massive distraction for everyone involves
Avatar Jadeturtle left feedback: 13 hours ago
A lot of the routes feel unfocused towards the point and feel like detours out of the way