koth_obsession_a5
24 Comments
 
67/0/33 Round Win % (3 rounds) (Click for more information)

Obsession

by Unknown

Feedback

Avatar Dя. Sasha (is back) left feedback: August 2016
get rid of all of these cramped aisled flanks near mid, they result in too many chokes and cramped flanks from enemies
Avatar 1999 made an annotation at -368 -188 231 while standing at -351 -69 344 August 2016
Ths area here can be very chea pto hold, you can holdm id or block attackers from their balcony due to the health and ammo
Avatar theallknowinggnome made an annotation at 2849 -413 125 while standing at 2860 -443 112 August 2016
the middle point could be expanded, feels quite cramped
Avatar 1999 made an annotation at -825 -476 -104 while standing at -836 -523 -59 August 2016
A lot of routes like these suck to travel on because the massive height advantage the upper area has
Avatar Idolon left feedback: August 2016
scout has a LOT of geometry to work with around mid
Avatar [NH] undo15 made an annotation at -299 38 168 while standing at -238 -23 183 August 2016
hard to walk up crates
Avatar Idolon left feedback: August 2016
the bridge made it so you had to leave the building before you could spam down on the point
Avatar Idolon made an annotation at -800 1308 -238 while standing at 105 153 580 August 2016
i actually forgot this entire route area existed - holding the high ground is basically the only important thing to be doin
Avatar The Announcer left feedback: August 2016
hp packs on side of center could be father apart
Avatar Idolon left feedback: August 2016
because this is the nearest and ONLY doorway you have to travel back to before you can take another route
Avatar Idolon made an annotation at 2324 -332 141 while standing at 2256 -305 256 August 2016
using this doorway, which is really far away, is basically useless
Avatar Idolon made an annotation at 625 99 242 while standing at 616 102 397 August 2016
to rephrase my previous point: if the defending team is holding here...
Avatar Dя. Sasha (is back) left feedback: August 2016
feels cramped near mid, too many routes and too choky
Avatar The Announcer made an annotation at -3494 519 150 while standing at -3731 535 161 August 2016
spawn exit on one side of the map leads to spawn camping
Avatar Idolon left feedback: August 2016
(and it takes a fair amount of time to rotate to the other route onto the point)
Avatar Idolon left feedback: August 2016
now, i pretty much dont want to use this route because there's a high likelihood that i wont be able to push in
Avatar JudgeJamesC made an annotation at 1907 -1251 62 while standing at 1912 -1256 68 August 2016
maybe add a clip brush here too.
Avatar Idolon left feedback: August 2016
in older versions, this area was a lot harder to access, so it was more available to the attacking team
Avatar Idolon left feedback: August 2016
but only when people are actually there
Avatar Idolon made an annotation at 810 197 222 while standing at 1136 5 398 August 2016
the way that this is high ground and has easily-accessible cover for the defending team makes it hard to push in
Avatar Idolon made an annotation at 554 25 224 while standing at 361 -64 341 August 2016
making this more accessible to the defending team was not a good idea
Avatar JudgeJamesC made an annotation at 1204 -1818 16 while standing at 1208 -1815 20 August 2016
add a clip brush here.
Avatar Idolon left feedback: August 2016
try not to use high-noise textures in places players will be, it's difficult for your eye to process
Avatar Idolon left feedback: August 2016
all i saw was the intro spectator cam and i already don't want to look directly at the point