koth_octo_a2
16 Comments

Octo

by Unknown

Feedback

Avatar Tang made an annotation at -77 -435 145 while standing at -91 -461 128 March 2021
sorry, this map is funny, but not fun.
Avatar Defcon left feedback: March 2021
just try to make something basic and fun to get a sense of what works for tf2 gameplay
Avatar Defcon left feedback: March 2021
avoid gimmicky things you don't see in most official maps like dynamic geometry when you're starting out
Avatar 100mg progesterone burger left feedback: March 2021
low FPS when looking towards mid
Avatar CHICKEN GREMLIN left feedback: March 2021
your spinny thing breaks from time to time making me dizzy :<)
Avatar chin made an annotation at 32 -48 660 while standing at 24 -32 715 March 2021
this highground with a full hp pack seems super op, sees everything with only steep stairs to it
Avatar XBOX User made an annotation at -1100 1199 556 while standing at -1113 1182 587 March 2021
Do not map in 1 grid.
Avatar chin left feedback: March 2021
spread out your map elements more, every route connects in strange ways up close, very dissorienting
Avatar Zeppy left feedback: March 2021
the height differences are too extreme and the hallways are too narrow
Avatar Defcon left feedback: March 2021
compare your map to official koth maps
Avatar rafradek left feedback: March 2021
all router are very narrow
Avatar Girl Cock made an annotation at -171 -9 594 while standing at -175 -15 590 March 2021
waaaaaay too much height variation
Avatar XBOX User made an annotation at -1142 761 288 while standing at -1150 744 331 March 2021
Why is one of our spawn exists a platformer level?
Avatar 100mg progesterone burger made an annotation at -607 1879 397 while standing at -717 1830 449 March 2021
these doors open slowly enough that you can get stopped running through them as scout
Avatar CHICKEN GREMLIN left feedback: March 2021
why are you using cap points for the lights???!!!
Avatar 100mg progesterone burger made an annotation at -772 1213 618 while standing at -611 1351 449 March 2021
why did u use control point props for lights