koth_prime_a8
13 Comments
100/0/0 Round Win % (2 rounds) (Click for more information)

Prime

by Unknown

Feedback

Avatar pissboy420 left feedback: 2 weeks ago
like from mid i mean
Avatar pissboy420 left feedback: 2 weeks ago
ramps up to the battlements would be appreciated
Avatar Knusperfrosch left feedback: 2 weeks ago
case in point: only scouts can use those barrels 'stairs' on mid to climb up to large 'windows', no other nonblastjumper
Avatar goodwizard435 left feedback: 2 weeks ago
It is centred a lot around the middle, which is fine until the flanking classes have nothing to do
Avatar goodwizard435 left feedback: 2 weeks ago
The places near spawn seem not that useful for the enemy
Avatar Knusperfrosch left feedback: 2 weeks ago
this is basically a scout/sniper/soldier/demo map
Avatar goodwizard435 left feedback: 2 weeks ago
One of the red spawnrooms doesnt have a marker visible to the other team
Avatar Knusperfrosch left feedback: 2 weeks ago
those bright white lights in the mid room are blindingly bright
Avatar shadowslasher11X left feedback: 2 weeks ago
The spawn rooms are fairly large for something that doesn't really need to be that big. Especially on a Koth map.
Avatar Knusperfrosch left feedback: 2 weeks ago
distances ofsightlines on mid favour snipers, scouts, demomen (jumping at enemy), damage falloff eats up other weapons use
Avatar skalli made an annotation at 312 33 71 while standing at 381 295 132 2 weeks ago
more ways to get vertical would be nice
Avatar Muddy left feedback: 2 weeks ago
mid is very open and everyone's shooting eachother from afar
Avatar Knusperfrosch left feedback: 2 weeks ago
giant endless hallways from spawn to get anywhere, then single-room mid?