koth_prime_a8
15 Comments
 
67/0/33 Round Win % (3 rounds) (Click for more information)

Prime

by Unknown

Feedback

Avatar Knusperfrosch made an annotation at 2498 51 33 while standing at 2662 25 65 November 2018
why this dead end?
Avatar Knusperfrosch left feedback: November 2018
a somewhat cluttered map
Avatar [UHG]barracks obimbo left feedback: May 2018
like from mid i mean
Avatar [UHG]barracks obimbo left feedback: May 2018
ramps up to the battlements would be appreciated
Avatar Knusperfrosch left feedback: May 2018
case in point: only scouts can use those barrels 'stairs' on mid to climb up to large 'windows', no other nonblastjumper
Avatar sunbird1002 left feedback: May 2018
It is centred a lot around the middle, which is fine until the flanking classes have nothing to do
Avatar sunbird1002 left feedback: May 2018
The places near spawn seem not that useful for the enemy
Avatar Knusperfrosch left feedback: May 2018
this is basically a scout/sniper/soldier/demo map
Avatar sunbird1002 left feedback: May 2018
One of the red spawnrooms doesnt have a marker visible to the other team
Avatar Knusperfrosch left feedback: May 2018
those bright white lights in the mid room are blindingly bright
Avatar shadowslasher11X left feedback: May 2018
The spawn rooms are fairly large for something that doesn't really need to be that big. Especially on a Koth map.
Avatar Knusperfrosch left feedback: May 2018
distances ofsightlines on mid favour snipers, scouts, demomen (jumping at enemy), damage falloff eats up other weapons use
Avatar LuneRune made an annotation at 312 33 71 while standing at 381 295 132 May 2018
more ways to get vertical would be nice
Avatar Muddy left feedback: May 2018
mid is very open and everyone's shooting eachother from afar
Avatar Knusperfrosch left feedback: May 2018
giant endless hallways from spawn to get anywhere, then single-room mid?