koth_stockpile_a2
26 Comments
 
33/0/67 Round Win % (6 rounds) (Click for more information)

Stockpile

by Unknown

Feedback

Avatar Defcon left feedback: March 2020
consider just having one spawn courtyard rather than a divided one
Avatar Defcon left feedback: March 2020
the two sides of the map that the spawn exist lead to feel very disconnected from each other
Avatar Steve Jobs' cousin Hand Jobs left feedback: March 2020
clip the pilalrs inside the mid house so players aren't caught against them
Avatar Help! Raccoons took my penis! left feedback: March 2020
This feels like the creator only used scout when testing the map, while vertically ok, horizontally it's very long andplain
Avatar Defcon made an annotation at -5601 2775 966 while standing at -5671 2491 1025 March 2020
this route makes it very easy to bypass mid and get behind. generally on koth you don't want flanking to be this easy
Avatar Defcon left feedback: March 2020
not much room to move around on the point. look at gravel pit B for a good example of a similar point design
Avatar Defcon left feedback: March 2020
also avoid strongly colored lighting since it messes with team recognition
Avatar Defcon made an annotation at -4714 649 807 while standing at -4615 893 865 March 2020
this vent route is pretty redundant. it goes to the same place as the route directly next to it
Avatar Defcon left feedback: March 2020
interferes with combat
Avatar Defcon made an annotation at -4836 2939 977 while standing at -4895 2992 1025 March 2020
dynamic between this highground and the point could be interesting but right now they're so far apart that damage falloff
Avatar Steve Jobs' cousin Hand Jobs left feedback: March 2020
make cap zone larger
Avatar Killz made an annotation at -3292 1419 843 while standing at -3160 1506 900 March 2020
this area is very bright, hard to see
Avatar ]+[ Randy Cockburn made an annotation at -3249 1807 842 while standing at -3160 1624 907 March 2020
lot of open space, point is enclosed and water all around? too much open space, then bottleneck
Avatar Jeff Magnum: Air Crash Investig made an annotation at -5285 1741 831 while standing at -4868 2023 1044 March 2020
I wouldn't make these beams accessible
Avatar John Fortress left feedback: March 2020
increase cap zone area
Avatar ]+[ Randy Cockburn made an annotation at -5215 1091 773 while standing at -5671 1060 843 March 2020
I think I've traversed this entire side hall and seen no health?
Avatar Defcon left feedback: March 2020
avoid making large areas of deep water. swimming combat kinda sucks
Avatar pigment explosion left feedback: March 2020
there's another koth map called stockpile, consider renaming your map to avoid file name conflicts
Avatar John Fortress left feedback: March 2020
use the blue and red dev textures to color the floors of each team's base
Avatar Jeff Magnum: Air Crash Investig left feedback: March 2020
a little bright, I'd lower your lighting or swap the refelectivity texs for 40% or something
Avatar ZungryWare made an annotation at -3138 -453 856 while standing at -3234 -325 900 March 2020
this door is set up wrong. It can close on players walking through it
Avatar Pinsplash made an annotation at -447 221 83 while standing at -302 266 186 June 2019
i dont like how i cant fit through this gap
Avatar tyler made an annotation at -9 1229 82 while standing at 71 1224 132 June 2019
a deadend for this sucks. generally all these areas are too big
Avatar tyler made an annotation at 573 360 199 while standing at 523 375 205 June 2019
overlap
Avatar Onra77 left feedback: June 2019
the containers layout don't feel natural
Avatar vulturefat (no sound) left feedback: June 2019
i think youre leaning too hard on the shipping crate as a crutch for geometry