koth_tortellini_a1
22 Comments
 
67/0/33 Round Win % (3 rounds) (Click for more information)

Tortellini

by Unknown

Feedback

Avatar Kelp | Sirc left feedback: July 2019
The stairs do make it more difficult to push in than it needs to be
Avatar Kelp | Sirc left feedback: July 2019
Add a door in the middle here or else the area under the bridge will never be used
Avatar Help! Skeletons took my boner! left feedback: July 2019
Why is the area under cp nobuild, it is not clear why it wouldn't be nobuild; shouldn't just use nobuild wherever
Avatar Kelp | Sirc made an annotation at 169 -1026 116 while standing at 191 -1435 152 July 2019
I would question its purpose then; if you opened the sightline it becomes too strong since the other team cant push into it
Avatar Kelp | Sirc made an annotation at -26 -714 72 while standing at -16 -1195 142 July 2019
It feels like this window was designed to be a sniper perch but its main angle is blocked
Avatar Defcon left feedback: July 2019
ideally players should naturally walk on the point by taking the main route
Avatar Dardadé made an annotation at -656 2563 -187 while standing at -656 2880 -187 July 2019
mid is actually really fun to fight over, but the spawns just feel weird, why is there a wall right when you get out?
Avatar gaboemi made an annotation at 1140 566 -266 while standing at 1141 573 -270 July 2019
you should rise the wall of the window a little bit to prevent the use of turret maybe
Avatar Kelp | Sirc made an annotation at 222 -1015 -266 while standing at 522 -1034 -86 July 2019
I don't think this ammo pack is placed in a good spot. It doesn't flow well
Avatar Defcon left feedback: July 2019
your layout should direct players to the point. right now the point is super enclosed and difficult to reach
Avatar Kelp | Sirc made an annotation at 511 -1011 -250 while standing at 596 -1017 -234 July 2019
wtf
Avatar Dr.Zomboland made an annotation at -2019 -1150 -23 while standing at -175 157 129 July 2019
really long sightline
Avatar erk left feedback: July 2019
ask idolon for that map deisgn graph and he'll give you what im talking about
Avatar Defcon left feedback: July 2019
currently the routes to mid are very narrow and confusing. they don't flow well at all
Avatar erk left feedback: July 2019
design feels kinda all over the place, really cluttered
Avatar Defcon left feedback: July 2019
look at some official koth maps for ideas on how to structure your routes
Avatar Kelp | Sirc left feedback: July 2019
Consider transformint this into an arena map, the proportions currently feel more like a deathmatch level
Avatar Defcon made an annotation at -97 -2278 -248 while standing at 224 -2288 -180 July 2019
this route is very long and out of the way
Avatar Kelp | Sirc made an annotation at 1972 -481 -318 while standing at 1980 -919 -192 July 2019
Why does this exist? It doesn't need to dip, it's already outside of combat
Avatar i3green left feedback: July 2019
too bog
Avatar i3green left feedback: July 2019
that is a big cp
Avatar Kelp | Sirc left feedback: July 2019
Open up hallways, narrow hallways are RARELY good