koth_tunnel_a3b
26 Comments
 
0/0/100 Round Win % (2 rounds) (Click for more information)

Tunnel

by Unknown

Feedback

Avatar Not Forklift Certified made an annotation at 1794 -370 -153 while standing at 2036 -280 -109 August 2016
never even realised these tunnels were here until last round, they seem rather useless
Avatar chin left feedback: August 2016
underneath area is really complex and rather useless
Avatar ඞSUSSYඞ left feedback: August 2016
there should be health somewhere underground
Avatar The Announcer made an annotation at 1469 47 494 while standing at 2198 70 65 August 2016
feels like the buildings sould be themed as something
Avatar The Announcer made an annotation at -1512 893 -198 while standing at -1635 1062 -142 August 2016
could reduce some of the underground flnking routes
Avatar ඞSUSSYඞ left feedback: August 2016
i think part of that is there are so many routes to mid and therefore so many different routes enemies can enter spawnf rom
Avatar X3_ made an annotation at 1700 590 -183 while standing at 1732 614 -142 August 2016
whats the point of this
Avatar ඞSUSSYඞ left feedback: August 2016
once a team has captured mid it's pretty easy to work their way up into the enemy's spawn - could use a better buffer area
Avatar seagulls eating your knees made an annotation at 1131 -77 21 while standing at 921 -297 263 August 2016
why is this so narrow
Avatar Dя. Sasha (is back) left feedback: August 2016
it's easy to spam area near mid and prevent anyone from even entereing the mid area, which feels like a gated box
Avatar X3_ left feedback: August 2016
mid is way too tall it could be like half the height it is
Avatar Dя. Sasha (is back) left feedback: August 2016
feels like you took a box and filled it with routes and flanks, resulting in a messy map with lots of clutter
Avatar X3_ made an annotation at -367 -365 -182 while standing at -315 -403 -137 August 2016
this is just clutter
Avatar Dя. Sasha (is back) left feedback: August 2016
don't listen to the mighty gerbil, don't do that please don't do that let me be clear that's a bad idea; work on the layout
Avatar X3_ left feedback: August 2016
you have two flanks that serve the exact same purpose, simplify!!!!
Avatar X3_ left feedback: August 2016
i count 8 routes into mid, try cutting that down to 3 very distinct and very purposeful routes
Avatar The Announcer made an annotation at 2627 223 97 while standing at 3072 224 97 August 2016
needs more detail and theme
Avatar Dя. Sasha (is back) left feedback: August 2016
I just realized these tunnels existed, they are barely used and have too few entrances, and feels maze-like, which is bad
Avatar X3_ left feedback: August 2016
every route should serve a dedicated purpose
Avatar X3_ left feedback: August 2016
this map is a maze theres like 2000 routes
Avatar Dot Operator left feedback: August 2016
these tunnels are barely used
Avatar Dя. Sasha (is back) left feedback: August 2016
that would be a great map for you to reference
Avatar Dя. Sasha (is back) left feedback: August 2016
add some buildings and variation in height both in terrain and geometry, look at koth_viaduct's spawn yard
Avatar Dя. Sasha (is back) left feedback: August 2016
the spawn yard is awfully boring geometrically, it's basically a bid wall with one door and another door turned 90 degrees
Avatar The Announcer made an annotation at 2660 159 97 while standing at 3008 160 97 August 2016
why is it called tunnel?
Avatar X3_ left feedback: August 2016
seems too tall but not very wide/long