koth_valley_a3a
3 Comments
100/0/0 Round Win % (3 rounds) (Click for more information)

Valley

by xs

Feedback

Avatar Tiftid left feedback: April 2021
This is very similar to Viaduct, and I can't imagine why you'd want to make Viaduct when it already exists. And I won't accept "All KOTH maps are like Viaduct" as an answer to this, because there are maps like Harvest and Lazarus that are very different, but still good. Calling your map Valley is a missed opportunity to have the point be in the middle of the valley and have cover and buildings around it which make up the routes. While you might think a valley point would just be bad, as long as it fulfills the dynamics detailed in this guide - https://tf2maps.net/threads/guide-how-to-make-better-koth-but-please-make-a-d-instead.42827/ - it should end up playing well in the end, like Harvest and Lazarus. And even making a bad map is, in my mind, preferable to making Viaduct when it already exists.
Avatar Chris☯ made an annotation at 2388 7516 26 while standing at 2185 7816 75 (Completed - View) April 2021
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