koth_warehouse_a8
12 Comments
 
0/0/100 Round Win % (4 rounds) (Click for more information)

Warehouse

by Unknown

Feedback

Avatar òwó left feedback: May 2017
the attackers always have to attack from lowground
Avatar Muddy left feedback: May 2017
they take
Avatar Muddy left feedback: May 2017
so people trying to reach the point have a hard time getting to it if the enemy team is on it, regardless of what approach
Avatar Muddy left feedback: May 2017
because the people on the point have the best height advantage
Avatar Muddy left feedback: May 2017
i feel like this map is still suffering from the issue that the point is hard to retake
Avatar Muddy made an annotation at -183 -1849 179 while standing at -426 -1618 317 May 2017
please don't have the skybox itself as the boundaries of your map, cos it makes rockets and arrows vanish
Avatar Kobolite left feedback: May 2017
when one team captrues then it is really hard for the other team to cap
Avatar Muddy made an annotation at 1032 607 207 while standing at 1250 698 172 May 2017
here too
Avatar Muddy made an annotation at -32 492 172 while standing at -134 599 167 May 2017
there's a version of this fence without the barbed wire (security_fence256_lower or something) & it'd make more sense here
Avatar Doktor Richter left feedback: May 2017
consider nobuilding some raised areas that spies can't get to. makes it hard to kill enemy tele's
Avatar Harribo left feedback: May 2017
defending the point gives you all the height advantage, the attackers dropdown into mid isn't a useful way to push
Avatar Zorb left feedback: May 2017
the edge outside is weird w/o fenching or a wall