koth_waterpit_a1_3
25 Comments
 
0/0/100 Round Win % (2 rounds) (Click for more information)

Waterpit 3

by Unknown

Feedback

Avatar Stuffy360 left feedback: last month
quite fun concept, needs work
Avatar Defcon left feedback: last month
if you look at official koth maps you'll notice most of them don't have spawn this close to mid
Avatar Defcon left feedback: last month
this map is basically just one large arena. there's nothing dividing it up in any meaningful way so gameplay is just dm
Avatar Zeppy Dingus made an annotation at -587 32 -329 while standing at -632 -196 -235 last month
it's hard to tell where the capture zone begins and ends.
Avatar norfolk left feedback: last month
and there really aren't many safe places to retreat to
Avatar San Seriff made an annotation at -2690 216 91 while standing at -2748 216 91 last month
the toy estetic is, interesting
Avatar norfolk left feedback: last month
It feels hard to approach the point, because the approaches to the point and the point itself all have massive sightlines
Avatar norfolk made an annotation at 1507 250 30 while standing at 1626 309 91 last month
while I'm up here, enemy spies can't stab me
Avatar norfolk made an annotation at 1660 336 104 while standing at 1634 324 91 last month
respawn doors go through ceiling
Avatar Dr.TwentyTwo made an annotation at 875 649 -221 while standing at 1191 805 -180 last month
this sniper door provides a way to shoot the other team coming out of spawn if your team has captured the point
Avatar John made an annotation at -730 359 -78 while standing at 429 1245 324 last month
huge sightline
Avatar norfolk made an annotation at -1772 -170 275 while standing at -1735 -227 321 last month
this area is way too tall/high up
Avatar Wilson made an annotation at -1903 -276 -239 while standing at -1929 -382 -180 last month
sightline into spawn
Avatar norfolk left feedback: last month
surround your deathpit with hazard tape
Avatar Defcon made an annotation at 1411 195 -156 while standing at 1216 -279 63 last month
this door goes through the ceiling when it opens
Avatar Zeus made an annotation at -1967 378 -215 while standing at -2032 294 -190 last month
floating props
Avatar norfolk made an annotation at -1792 762 44 while standing at -2044 666 68 last month
all this step does is feel weird to walk over, get rid of it
Avatar norfolk left feedback: last month
the map is so small that there's no reason for me to build a tele
Avatar Defcon left feedback: last month
you need an env_tonemap_controller so hdr isn't blinding
Avatar plug left feedback: last month
sightlines from one spawn to the other is not ideal
Avatar norfolk made an annotation at -403 1153 89 while standing at 1099 436 -187 last month
Don't make things that people need to crouch to get through, they aren't in other maps so people won't know to crouch
Avatar norfolk left feedback: last month
you dont need this many resupply lockers
Avatar San Seriff made an annotation at -2432 -215 -156 while standing at -2732 -316 -116 last month
remember to not overdetail your maps in production stages. It makes changing the map much easeir
Avatar Stuffy360 made an annotation at -2624 60 74 while standing at -2655 54 84 last month
doors pop up through map
Avatar Zeus left feedback: last month
search tf2maps.net for a anti hdr blindness prefab.