koth_wellsee_a2
28 Comments
100/0/0 Round Win % (1 rounds) (Click for more information)

Wellsee

by Unknown

Feedback

Avatar Doktor Richter left feedback: March 2019
to expand on my earlier comment: some areas are too dark to discern team colors properly
Avatar blamo left feedback: March 2019
also I would open up the map more, as there is too many corridors for my liking
Avatar blamo left feedback: March 2019
mentioned nucleus which is a good example of what I'm talking about)
Avatar blamo left feedback: March 2019
standard map, so you end up getting the best of both worlds regarding familiar gameplay, and intuitiveness (richter just me
Avatar Doktor Richter left feedback: March 2019
nucleus does a multi-layer map pretty well. Each layer is important but doesn't wrap around the entire map
Avatar blamo left feedback: March 2019
sole factor. So personally I would just keep it at two layers, and have the top layer developed as if it were a more standa
Avatar Doktor Richter left feedback: March 2019
a lot of areas are too dark
Avatar blamo left feedback: March 2019
and as a scout main, the only thing I'm getting out of this map is aim practice for the most part, as due to a lack of disp
Avatar Idolon left feedback: March 2019
so instead of a total of six paths you have about two
Avatar Idolon left feedback: March 2019
also those two routes are shared between teams, really.
Avatar Idolon left feedback: March 2019
generally its a good idea to have at least three distinct paths to the point. this map has two and thats if you jump
Avatar blamo left feedback: March 2019
however)
Avatar blamo left feedback: March 2019
feeling very small (even the Y axis portion isn't that big compared to other vertical maps, but I wouldn't change that yet
Avatar Idolon left feedback: March 2019
why would i ever use the bottom part of this map? there's only one way up to the point
Avatar blamo left feedback: March 2019
plus I'd rather if you had focused as much time on the Z axis portion of the map compared to the y portion as it ends up fe
Avatar 144p YouTube Video left feedback: March 2019
too many long, empty hallways
Avatar blamo left feedback: March 2019
soldiers are at a big advantage here compared to a few other classes (such as snipers) due to a constant height advantage.
Avatar Doktor Richter left feedback: March 2019
look at Nucleus for inspiration if you'd like to make a koth map shaped like this
Avatar blamo left feedback: March 2019
make a fun layout that makes full use of each class as well as defensive and offensive playstyles (even in koth) but also s
Avatar blamo left feedback: March 2019
I appreciate that you tried to do something different (that being a vertical map) but that's risky since it's harder to mak
Avatar Yeti made an annotation at -26 -9 18 while standing at -153 -63 68 March 2019
mark cap point
Avatar Yeti made an annotation at -876 86 11 while standing at -1039 112 68 March 2019
packs here?
Avatar 144p YouTube Video left feedback: March 2019
mark off the point with warning tape lines, and make the point bigger
Avatar Merried Seinor Comic made an annotation at -1443 118 -251 while standing at -1663 118 -251 March 2019
is this a map for ants
Avatar professor plum made an annotation at 175 -88 441 while standing at 117 121 676 March 2019
possible to get up here
Avatar Idolon left feedback: March 2019
somehow the map itself is decentlty lit but all players are super dark
Avatar Yeti left feedback: March 2019
mark that, bland lighting everywhere
Avatar Yeti made an annotation at -1471 -33 -235 while standing at -1664 -128 -251 March 2019
very bland lighting, kinda hard to see colors