mech_outpost_a4b
26 Comments
 
40/0/60 Round Win % (5 rounds) (Click for more information)

Outpost

by Unknown

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Avatar EyesFlower made an annotation at -1758 -89 1384 while standing at -1239 70 1476 3 days ago
this clipping feels strange
Avatar SpraitZZ left feedback: 3 days ago
fun
Avatar robopan left feedback: 3 days ago
consider adding more high places to jump onto the giant
Avatar IceCreamMachine left feedback: 3 days ago
The robot needs to stop when a team is contesting its capture, on the last CPs the defending team couldnt do nothn cuz o it
Avatar WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW left feedback: 3 days ago
fb in fbroudn vc
Avatar Goom left feedback: 3 days ago
happens
Avatar Goom left feedback: 3 days ago
I would look into making the surrounding area of the mech path more interesting in geometry, thats where the gameplay
Avatar robopan left feedback: 3 days ago
i wish it was easier to get on top of the giant
Avatar robopan made an annotation at 3 1756 1737 while standing at 2 1676 1739 3 days ago
maybe dont open this one doorat last, i think its too easy to spawncamp
Avatar blamo made an annotation at 767 415 1469 while standing at 870 438 1476 3 days ago
this trimp spot and surfing off of the solar panel up top is pretty cool
Avatar The Announcer left feedback: 3 days ago
the ladder on the mech is hot ass to use to get on top
Avatar Katsu! :3 left feedback: 3 days ago
Detailing: The mook skybox definitely does not work with your intended artpass. May I suggest sky_skylab_01?
Avatar Mr. Burguers left feedback: 3 days ago
the killstreak mechanic is broken and does absolutely nothing, the mech never changes speed (visible with `ent_text mech_tracktrain`) because your `SetSpeed` inputs don't have valid numbers so it gets set to 0 and the `StartForward` inputs after it set the train back to full speed
Avatar robopan left feedback: 3 days ago
this map is a lot better than last time i played it
Avatar EyesFlower left feedback: 3 days ago
the ladder on the back of the mech is smort! far more intuitive
Avatar EyesFlower left feedback: 3 days ago
this map flows a lot better this time around! I like playing this now! :)
Avatar Katsu! :3 left feedback: 3 days ago
(3/?) play different classes. I wish there were a bit stronger variety on the geometry, y'know? (3/3)
Avatar Katsu! :3 left feedback: 3 days ago
(2/?) standard medieval affair where Demoknights and Snipers kinda rule, and doesn't really give me much reason to (2/?)
Avatar Katsu! :3 left feedback: 3 days ago
I think my main problem with the map right now is that there's just not a lot of depth to it; It's the (1/?)
Avatar Goom left feedback: 3 days ago
standing on the mech gives no overtime? :(
Avatar I need . . . Something(?) T^T left feedback: 3 days ago
hella sightlines
Avatar Goom left feedback: 3 days ago
huntsmen should probably still have angles at the players standing on the mech, but maybe add cover to its front only?
Avatar Katsu! :3 left feedback: 3 days ago
the sound design of the map is something I really appreciate, it's not a major thing but it helps keep me informed
Avatar Goom left feedback: 3 days ago
maybe it would be nice if the mech had a small amount of cover so you arent at the mercy of the enemy huntsmen
Avatar 1 pl, 1 pd, 1 submode, 2 koth left feedback: 3 days ago
i think the bot should be faster by 20 hammer units
Avatar Katsu! :3 left feedback: 3 days ago
This is lookin hella clean now man