mech_outpost_a4b
26 Comments
 
40/0/60 Round Win % (5 rounds) (Click for more information)

Outpost

by Unknown

Feedback

Avatar PyeFlower (Controller GAYMING) made an annotation at -1758 -89 1384 while standing at -1239 70 1476 October 2024
this clipping feels strange
Avatar robopan left feedback: October 2024
consider adding more high places to jump onto the giant
Avatar IceCreamMachine left feedback: October 2024
The robot needs to stop when a team is contesting its capture, on the last CPs the defending team couldnt do nothn cuz o it
Avatar WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW left feedback: October 2024
fb in fbroudn vc
Avatar Goom left feedback: October 2024
happens
Avatar Goom left feedback: October 2024
I would look into making the surrounding area of the mech path more interesting in geometry, thats where the gameplay
Avatar robopan left feedback: October 2024
i wish it was easier to get on top of the giant
Avatar robopan made an annotation at 3 1756 1737 while standing at 2 1676 1739 October 2024
maybe dont open this one doorat last, i think its too easy to spawncamp
Avatar blamo | openfortress.fun made an annotation at 767 415 1469 while standing at 870 438 1476 October 2024
this trimp spot and surfing off of the solar panel up top is pretty cool
Avatar The Rat Man left feedback: October 2024
the ladder on the mech is hot ass to use to get on top
Avatar Katsu! :3 left feedback: October 2024
Detailing: The mook skybox definitely does not work with your intended artpass. May I suggest sky_skylab_01?
Avatar Mr. Burguers left feedback: October 2024
the killstreak mechanic is broken and does absolutely nothing, the mech never changes speed (visible with `ent_text mech_tracktrain`) because your `SetSpeed` inputs don't have valid numbers so it gets set to 0 and the `StartForward` inputs after it set the train back to full speed
Avatar robopan left feedback: October 2024
this map is a lot better than last time i played it
Avatar PyeFlower (Controller GAYMING) left feedback: October 2024
the ladder on the back of the mech is smort! far more intuitive
Avatar PyeFlower (Controller GAYMING) left feedback: October 2024
this map flows a lot better this time around! I like playing this now! :)
Avatar Katsu! :3 left feedback: October 2024
(3/?) play different classes. I wish there were a bit stronger variety on the geometry, y'know? (3/3)
Avatar Katsu! :3 left feedback: October 2024
(2/?) standard medieval affair where Demoknights and Snipers kinda rule, and doesn't really give me much reason to (2/?)
Avatar Katsu! :3 left feedback: October 2024
I think my main problem with the map right now is that there's just not a lot of depth to it; It's the (1/?)
Avatar Goom left feedback: October 2024
standing on the mech gives no overtime? :(
Avatar Impressionable Youth left feedback: October 2024
hella sightlines
Avatar Goom left feedback: October 2024
huntsmen should probably still have angles at the players standing on the mech, but maybe add cover to its front only?
Avatar Katsu! :3 left feedback: October 2024
the sound design of the map is something I really appreciate, it's not a major thing but it helps keep me informed
Avatar Goom left feedback: October 2024
maybe it would be nice if the mech had a small amount of cover so you arent at the mercy of the enemy huntsmen
Avatar ever tried to dry towel in 10 left feedback: October 2024
i think the bot should be faster by 20 hammer units
Avatar Katsu! :3 left feedback: October 2024
This is lookin hella clean now man