pd_klondike_a1a_fix
50 Comments
100/0/0 Round Win % (1 rounds) (Click for more information)

Klondike Fix

by Unknown

Feedback

Avatar ඞSUSSYඞ left feedback: March 2018
it's kinda fun if you're winning
Avatar Red Dagger made an annotation at -867 -2738 -11 while standing at -1049 -4024 83 March 2018
really bad framerate here
Avatar Medium Boss made an annotation at 258 -2536 1121 while standing at 462 -2318 2183 March 2018
that's a lot of lights in the buildings
Avatar Sweepertank made an annotation at -828 -3073 -120 while standing at -1105 -3165 -59 March 2018
heavy lag in this area- not sure if it was the same on blu side
Avatar Idolon left feedback: March 2018
a lack of flanks (and the scale of the map) means a team leader can just hide and then rush the train when it comes
Avatar Medium Boss made an annotation at 714 -131 236 while standing at 448 118 196 March 2018
people can get stuck and such up here
Avatar John Fortress left feedback: March 2018
put patches under health and ammo placements
Avatar Medium Boss made an annotation at -255 -104 -121 while standing at -251 -8 -138 March 2018
slight seam around this edge
Avatar Sweepertank made an annotation at -1984 1566 -164 while standing at -1905 1919 -70 March 2018
Like this courtyard area for example
Avatar Sweepertank left feedback: March 2018
Many of the flanks in this map are extremely open for how much traffic they receive
Avatar HQDefault made an annotation at -1368 1167 -145 while standing at -2030 1825 68 March 2018
it took me like 5 minutes to find out this area exists
Avatar Medium Boss made an annotation at -1921 1551 11 while standing at -1919 1518 0 March 2018
didn't even know that whole area of the map existed until then
Avatar Yeti left feedback: March 2018
Because of the respawn times, it's very easy to control mid the entire game
Avatar Medium Boss left feedback: March 2018
the corridoors around mid are super chokey
Avatar ඞSUSSYඞ left feedback: March 2018
gold points can get stuck under the train
Avatar HQDefault left feedback: March 2018
anticlimactically slow train
Avatar Startacker! left feedback: March 2018
score is pretty high for how infrequent the train comes around, consider lowering it
Avatar ඞSUSSYඞ left feedback: March 2018
i think the gold players drop is probably too small
Avatar ඞSUSSYඞ left feedback: March 2018
there's a long and short route out of spawn, they both go to the same place, and the short one is less convinient
Avatar A Piece of Shit. left feedback: March 2018
Due to the speed of the train, make it so it doesn't kill on touch, but just pushes
Avatar Medium Boss left feedback: March 2018
those platforms at mid are REALLY annoying to go against
Avatar HQDefault left feedback: March 2018
'mission begins in 10 seconds' is confusing
Avatar ඞSUSSYඞ left feedback: March 2018
run around your map as classes like pyro, try to discern if it 'feels right' - that helps with scale
Avatar Idolon left feedback: March 2018
imo push the spawns in a ton, shrink the connectors to one building deep max, and see how it plays differently
Avatar Steve Jobs' cousin Hand Jobs left feedback: March 2018
not seeing a lot of health or ammo
Avatar Idolon left feedback: March 2018
look at watergate and compare how large it is overall to your map
Avatar HQDefault made an annotation at 577 5430 181 while standing at 800 5519 196 March 2018
this is the only spawn door worth using and it's easy to miss
Avatar Steve Jobs' cousin Hand Jobs made an annotation at -326 5602 136 while standing at 3 5239 260 March 2018
I would suggest making the spawn doors face the opposite direction
Avatar HQDefault left feedback: March 2018
Player Destruction works better with more non-linear layouts, this one feels very linear
Avatar A Piece of Shit. made an annotation at 334 -817 -147 while standing at 342 -811 -151 March 2018
I love the speed of the train and that you can walk through one wagon
Avatar Idolon left feedback: March 2018
fights in them
Avatar Medium Boss left feedback: March 2018
the flat textures don't work for gameplay very well, makes it hard to see corners and stuff
Avatar Idolon left feedback: March 2018
the connecting paths to the middle area from spawn are huge. all of it kind of blends into one another and nobody actually
Avatar Steve Jobs' cousin Hand Jobs made an annotation at -654 5812 214 while standing at -4 5276 260 March 2018
kinda counterintuitive to spawn and immediately face a huge wall
Avatar A Piece of Shit. made an annotation at 250 605 -9 while standing at -615 349 392 March 2018
I love these high sidelines
Avatar Idolon left feedback: March 2018
but for some reason its ony like 30% of the map
Avatar Idolon left feedback: March 2018
the middle of the map is potentially interesting
Avatar Medium Boss made an annotation at 636 -231 490 while standing at 506 855 -32 March 2018
can get up there
Avatar HQDefault made an annotation at 1129 2956 720 while standing at 396 3293 -59 March 2018
This should be an accessible area
Avatar A Piece of Shit. left feedback: March 2018
Maby put some cover (props) on mid
Avatar HQDefault made an annotation at 1053 1968 5 while standing at 1151 2019 4 March 2018
this door sticks out above the floor
Avatar A Piece of Shit. made an annotation at 652 -3100 146 while standing at 571 -3112 196 March 2018
This room is way to empty
Avatar Idolon made an annotation at 493 5402 186 while standing at 482 5389 196 March 2018
i leave this spawn door and i dont know which direction to go
Avatar HQDefault left feedback: March 2018
spawn area is weird
Avatar SirUnknown made an annotation at 143 -2617 -121 while standing at 487 -2519 -59 March 2018
all of the rooms in this area just have the same blank textures, so its kinda confusing
Avatar SirUnknown left feedback: March 2018
i think some func_nobuild should be put around the trees to prevent minisentrys being hidden
Avatar blamo left feedback: March 2018
the overall scale in conjunction with the heightadvantage at mid for squisher classes, although that isnt too concerning
Avatar blamo left feedback: March 2018
it looks
Avatar blamo left feedback: March 2018
maybe put a clip brush at the end of the tunnels instead? I didnt expect a kill trigger to be there tbh due to how shallow
Avatar Sippin' left feedback: March 2018
spawn should be facing towards the action