pd_minitrains_a2a
12 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

Minitrains

by Unknown

Feedback

Avatar Tofawil left feedback: last month
you will need to retest, not many folks were online during the imp
Avatar Twist made an annotation at -2788 797 66 while standing at -2795 767 68 last month
please make this reachable as some easter egg in the final ver, I like this spooky corner
Avatar Tofawil made an annotation at 426 -757 136 while standing at 388 -494 203 last month
never saw anybody on the second floor
Avatar Blumberquack left feedback: last month
i like this map! aim to make it a bit easier for attackers to push mid :D
Avatar [UHG]barracks obimbo left feedback: last month
i think owning mid might be Really Good because you can use the tunnels to spawncamp / flank but its not good for pushing m
Avatar [UHG]barracks obimbo made an annotation at 392 475 13 while standing at 364 350 68 last month
stuck
Avatar Tofawil left feedback: last month
the kill trigger is a bit aggressive; i couldn't jump on top of the mai cart when it was moving
Avatar Blumberquack made an annotation at 284 1962 37 while standing at -400 1439 84 last month
this route might be a bit too strong (or the others too weak), very much a main path while the others take a bit too long
Avatar tanker made an annotation at 1958 1321 184 while standing at 2244 1728 68 last month
ok, idea: make this train hallway twice as tall, so soldiers and demos can explosive jump to thye point
Avatar Blumberquack left feedback: last month
go through pretty tight exits to reach mid (2)
Avatar Blumberquack left feedback: last month
the split between the point and the spawn areas feel very divided, teams can easily control mid since you're forced to (1)
Avatar Sonwaas left feedback: last month
there is really big area between mid and spawn that feels empty. but we are 11 players, so that also impacts it