pd_reef_a2b
14 Comments
 
0/0/100 Round Win % (2 rounds) (Click for more information)

Reef

by Unknown

Feedback

Avatar Berry left feedback: 2 weeks ago
one team rolls because a team naturally owns the sub area rather than ground changing
Avatar Berry left feedback: 2 weeks ago
I completely disagree with the sniper balcony (esp covering the entire mid), even moreso with team leader glows
Avatar 8-Bit left feedback: 2 weeks ago
i agree, sub should surface at multiple points
Avatar Berry left feedback: 2 weeks ago
I'd like to see 2 sub areas and it just switches between them instead of disappearing
Avatar Diva Dan left feedback: 2 weeks ago
because the sub has weird collisions
Avatar Diva Dan left feedback: 2 weeks ago
could also make it easier to cap- for example, a platform around the sub that counts as a cap zone
Avatar Berry left feedback: 2 weeks ago
it's SO easy to camp the sub that I had 20 flags and couldn't cap them
Avatar Diva Dan left feedback: 2 weeks ago
but be entirely optional
Avatar Diva Dan left feedback: 2 weeks ago
could even have a part where you have to cap it underwater
Avatar Diva Dan left feedback: 2 weeks ago
this map has everything set up to make it really interesting, have the sub move to a secondary area while its open
Avatar The ImprovisE! left feedback: 2 weeks ago
sniper has too much line of sight
Avatar geegor102 left feedback: 2 weeks ago
the sub killed me somehow
Avatar Berry left feedback: 2 weeks ago
it looks like you can capture under the submarine too / next to it
Avatar Urban left feedback: 2 weeks ago
adjust the clipping on the sub so you don't get caught on the periscopes so much