pl_badwater_pd_test1a
23 Comments
 
33/0/67 Round Win % (3 rounds) (Click for more information)

Badwater Pd Test1a

by Unknown

Feedback

Avatar The Announcer left feedback: 5 hours ago
put it on hightower
Avatar Gruppy left feedback: 5 hours ago
I dont' think it works when teams have asymmetric roles, might be better as tow?
Avatar thom left feedback: 5 hours ago
this is just payload with more barriers, i dont feel it adds much, makes it harder to cap imo
Avatar The Announcer left feedback: 5 hours ago
what does this gamemode offer that Payload doesn't? Make sure the unique parts are really fun
Avatar Goom left feedback: 5 hours ago
a big issue is that spy can uncloak, touch the cart and then cloak again
Avatar I Love My Wife left feedback: 5 hours ago
game could be won by afking, invis spies can cap this breaks the game mode
Avatar Gruppy left feedback: 5 hours ago
Spies kinda break the mode
Avatar The Announcer left feedback: 5 hours ago
what if each player could only pick up 5 flags max
Avatar The Announcer left feedback: 5 hours ago
this mode fails to communicate the current gamestate with the cart, which is why payload is so valuable in the first place
Avatar hey, he was on a short time made an annotation at -221 2622 472 while standing at 392 2609 331 5 hours ago
roof missing here
Avatar Lizard Of Oz left feedback: 5 hours ago
because blu drop flags on death, it's near-guaranteed that there will be some near the cart at all time
Avatar Alex EatDonut left feedback: 5 hours ago
capping at the end is a easy as bombing the cart and is frustrating for everyone involved
Avatar thom made an annotation at -225 2539 418 while standing at 16 2637 331 5 hours ago
HUGE BLOCK HERE WTF
Avatar hey, he was on a short time left feedback: 5 hours ago
fun
Avatar saihtaMa left feedback: 5 hours ago
i had fun
Avatar Alex EatDonut left feedback: 5 hours ago
the healing properties of the cart disapearing make pushing as attacker quite annoying
Avatar thom left feedback: 5 hours ago
this is just payload with more steps
Avatar The Rat Man left feedback: 5 hours ago
this gamemode currently just feels like payload but with a very sloppily slapped on gimmick that is rather unfun to play in
Avatar Lizard Of Oz left feedback: 5 hours ago
hard to tell if the first round being a slog was a team issue or a gamemode issue
Avatar Goom left feedback: 5 hours ago
this concept seems more suited for plr maps, this isnt very fun
Avatar Gruppy left feedback: 5 hours ago
Maby a diff layout would be better
Avatar Blumberquack left feedback: 5 hours ago
killing blu just for them to drop their own flag and have it be used as fuel feels pretty awkward as red
Avatar mojowire left feedback: 5 hours ago
red should be able to pick up flags to prevent blu from using them