pl_bella_a7
27 Comments
100/0/0 Round Win % (2 rounds) (Click for more information)

Bella

by Unknown

Feedback

Avatar idolon left feedback: 5 days ago
its a series of spikes
Avatar idolon left feedback: 5 days ago
if you were to look at a difficulty curve for a good payload map, it isnt a continuous slope upwards
Avatar idolon left feedback: 5 days ago
and the difficulty curve resets
Avatar idolon left feedback: 5 days ago
this is also why CPs are usually at the end of the chokes - they have to push hard to get the CP, and then spawns move
Avatar idolon left feedback: 5 days ago
when you dont move blue's spawn forward, you create a significant 'debt' for them to make up in attacking the next CP
Avatar norfolk terrier made an annotation at -287 328 459 while standing at -259 338 459 5 days ago
raise this wall so that if gamers jump down from the upper level, they can land on it without taking fall damage
Avatar idolon left feedback: 5 days ago
and moving spawns when a CP is capped moves that middle to help ensure that the next CP isnt too far from that middle
Avatar idolon left feedback: 5 days ago
generally speaking, the 'middle' of the map is going to be when two players walking from opposite spawns meet
Avatar AsG_Alligator made an annotation at -811 553 781 while standing at -926 614 836 5 days ago
tis area is dark
Avatar idolon left feedback: 5 days ago
moving team spawns around helps shift the balance of which teams control what parts of the map
Avatar idolon left feedback: 5 days ago
most maps of this size use forward spawns
Avatar abp made an annotation at -933 1212 787 while standing at -855 1223 843 5 days ago
this is lowkey a spawncamping route for blue if red loses control of this area
Avatar abp left feedback: 5 days ago
think harribo meant plr_pipeline, not plr_nightfall (sorry for the callout)
Avatar tyler left feedback: 5 days ago
balcony at last is too high/strong for red, i know this even though i doubt blue will ever see it
Avatar Harribo left feedback: 5 days ago
night maps needs a lot of lighting, look at plr_nightfall
Avatar Maroon left feedback: 5 days ago
snipers have a sightline to where blu spawns
Avatar tyler left feedback: 5 days ago
and the end is a truly miserable grind
Avatar tyler left feedback: 5 days ago
your map is too small. its currently sized for a single stage PL map
Avatar abp left feedback: 5 days ago
as long as blue had adequate time, at least
Avatar abp left feedback: 5 days ago
i think B is a little too early. would make more sense if it were actually in the choke room of doom
Avatar tyler left feedback: 5 days ago
pacing of map is way off and after B is impossible
Avatar erk made an annotation at -1792 -152 278 while standing at -1755 -32 384 5 days ago
this end is bad for people
Avatar idolon left feedback: 5 days ago
red's ledge wouldnt be so bad if blue could literally do anything else
Avatar idolon left feedback: 5 days ago
yeah C only has one route for blue and red has a comically good place to camp it from
Avatar abp left feedback: 5 days ago
maybe C point just needs flanks tbh
Avatar abp made an annotation at -1667 -704 188 while standing at -1798 -340 324 5 days ago
this death trap placement is kinda weird for blue?
Avatar abp left feedback: 5 days ago
increase overall map goop