pl_bella_a7
27 Comments
 
67/0/33 Round Win % (6 rounds) (Click for more information)

Bella

by Unknown

Feedback

Avatar idolon left feedback: January 2019
its a series of spikes
Avatar idolon left feedback: January 2019
if you were to look at a difficulty curve for a good payload map, it isnt a continuous slope upwards
Avatar idolon left feedback: January 2019
and the difficulty curve resets
Avatar idolon left feedback: January 2019
this is also why CPs are usually at the end of the chokes - they have to push hard to get the CP, and then spawns move
Avatar idolon left feedback: January 2019
when you dont move blue's spawn forward, you create a significant 'debt' for them to make up in attacking the next CP
Avatar norfolk terrier made an annotation at -287 328 459 while standing at -259 338 459 January 2019
raise this wall so that if gamers jump down from the upper level, they can land on it without taking fall damage
Avatar idolon left feedback: January 2019
and moving spawns when a CP is capped moves that middle to help ensure that the next CP isnt too far from that middle
Avatar idolon left feedback: January 2019
generally speaking, the 'middle' of the map is going to be when two players walking from opposite spawns meet
Avatar AsG_Alligator made an annotation at -811 553 781 while standing at -926 614 836 January 2019
tis area is dark
Avatar idolon left feedback: January 2019
moving team spawns around helps shift the balance of which teams control what parts of the map
Avatar idolon left feedback: January 2019
most maps of this size use forward spawns
Avatar abp made an annotation at -933 1212 787 while standing at -855 1223 843 January 2019
this is lowkey a spawncamping route for blue if red loses control of this area
Avatar abp left feedback: January 2019
think harribo meant plr_pipeline, not plr_nightfall (sorry for the callout)
Avatar tyler left feedback: January 2019
balcony at last is too high/strong for red, i know this even though i doubt blue will ever see it
Avatar Harribo left feedback: January 2019
night maps needs a lot of lighting, look at plr_nightfall
Avatar Maroon left feedback: January 2019
snipers have a sightline to where blu spawns
Avatar tyler left feedback: January 2019
and the end is a truly miserable grind
Avatar tyler left feedback: January 2019
your map is too small. its currently sized for a single stage PL map
Avatar abp left feedback: January 2019
as long as blue had adequate time, at least
Avatar abp left feedback: January 2019
i think B is a little too early. would make more sense if it were actually in the choke room of doom
Avatar tyler left feedback: January 2019
pacing of map is way off and after B is impossible
Avatar erk made an annotation at -1792 -152 278 while standing at -1755 -32 384 January 2019
this end is bad for people
Avatar idolon left feedback: January 2019
red's ledge wouldnt be so bad if blue could literally do anything else
Avatar idolon left feedback: January 2019
yeah C only has one route for blue and red has a comically good place to camp it from
Avatar abp left feedback: January 2019
maybe C point just needs flanks tbh
Avatar abp made an annotation at -1667 -704 188 while standing at -1798 -340 324 January 2019
this death trap placement is kinda weird for blue?
Avatar abp left feedback: January 2019
increase overall map goop