pl_boatride_a2
18 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

Boatride

by Unknown

Feedback

Avatar idolon left feedback: 5 days ago
the result of having such a free-flowing map is that you really can't have chokepoints and players can get lost easily
Avatar geegor102 left feedback: 5 days ago
look at frontier for guidance on how to make a payload that incenivises riding
Avatar idolon left feedback: 5 days ago
there's ideas you could reuse but the core layout idea just does not work with tf2 - everyone can go everywhere
Avatar tyler made an annotation at 782 107 99 while standing at 1030 -175 -419 5 days ago
door clips through when it opens
Avatar tyler left feedback: 5 days ago
look at the boat ride level in l4d2
Avatar tyler left feedback: 5 days ago
doesnt even feel like a boat ride at an amusement park or whatever
Avatar tyler made an annotation at 1445 729 -94 while standing at 1049 720 75 5 days ago
these huge steep ramps are really bad
Avatar tyler left feedback: 5 days ago
its too dark and too random
Avatar tyler made an annotation at 3254 -1819 -373 while standing at 3551 -1751 -276 5 days ago
fell off the cart here as it turned up
Avatar idolon left feedback: 5 days ago
basically every map that isnt gpit or thunder mtn stage 3 goes in a very linear fashion and theres a very good reason
Avatar tyler made an annotation at 2324 -709 -186 while standing at 2388 -718 -272 5 days ago
i dont like taking fall damage just going where the level says
Avatar tyler left feedback: 5 days ago
the cart path/rail hurt walking and jumping and splash damage
Avatar tyler left feedback: 5 days ago
if your level has no flow it will devolve into spawn camping
Avatar idolon left feedback: 5 days ago
blue team seems to be finding my spawn easier than they find the cart
Avatar Harribo left feedback: 5 days ago
it's dimly lit enough that its hurting my eyes
Avatar tyler left feedback: 5 days ago
sometimes its hard to get on the cart because of the walls
Avatar idolon left feedback: 5 days ago
this map has absolutely no concept of flow. its just a playground a payload happens to be in
Avatar tyler left feedback: 5 days ago
payload needs to route players but it seems like i can go basically anywhere?