pl_cavebase_a11
23 Comments
 
0/0/100 Round Win % (3 rounds) (Click for more information)

Cavebase

by Unknown

Feedback

Avatar why are flies always scheming left feedback: Yesterday
compare your map to valve maps as a ref, its usually 3-4 max
Avatar why are flies always scheming left feedback: Yesterday
you need to reduce these numbers drastically
Avatar why are flies always scheming made an annotation at 5782 249 -387 while standing at 4697 168 -484 Yesterday
just looking down this corridor has 7 individual angles an enemy could be fighting me from
Avatar DaBeatzProject left feedback: Yesterday
appreciate all the arrows though!!
Avatar Habber The Quesomancer made an annotation at 3522 39 -149 while standing at 3260 87 171 Yesterday
probably shouldn't be able to get up here
Avatar mcculloms left feedback: Yesterday
for the love of god simply your map
Avatar athena made an annotation at 6801 -512 -187 while standing at 6791 -510 -166 Yesterday
i can stand on this light here
Avatar DaBeatzProject left feedback: Yesterday
wayfinding is hard with all walls looking similar, i know its alpha still, but to keep in mind later on
Avatar why are flies always scheming left feedback: Yesterday
I think scale might be generally OK, though the complexity is still off the charts
Avatar Karahu left feedback: Yesterday
feels a bit too complicated, its difficult to tell what path leads where
Avatar athena made an annotation at 3143 930 45 while standing at 3062 845 97 Yesterday
i dont like being able to get up here
Avatar Kash Patel left feedback: Yesterday
map too blu-sided
Avatar athena left feedback: Yesterday
i do like the overall idea of the layout & the flow, but sightlines and small-scale movement aren't very fun
Avatar mcculloms left feedback: Yesterday
this map encourages overly defensive play on red which makes playing it insanely frustrating and boring
Avatar an obscure word left feedback: Yesterday
navigation in general is a bit confusing at times
Avatar why are flies always scheming left feedback: Yesterday
same feedback as last time, map features too many angles and complex geometry, spaces feel messy and overcomplicated
Avatar mcculloms left feedback: Yesterday
I also cannot watch the majority of these angles, I just feel like im getting ambushed 24/7
Avatar (goob) greg left feedback: Yesterday
map feels very flat with a lot of open corridoors
Avatar mcculloms left feedback: Yesterday
the angles on this map are so questionable
Avatar athena made an annotation at 4344 -1047 -33 while standing at 4282 -1145 20 Yesterday
standing up here as soldier feels a bit too free
Avatar DaBeatzProject left feedback: Yesterday
perhaps use another water texture? hard to see in the action what is water and what isnt
Avatar mcculloms made an annotation at 2931 1456 -244 while standing at 3859 914 -137 Yesterday
angles in this area are wack, makes it hard to setup a sentry in an area that feels like it's meant to hold a sentry
Avatar athena left feedback: Yesterday
red last spawns should be a bit harder for blu to camp