pl_devnamegts_a1a
49 Comments
 
67/0/33 Round Win % (3 rounds) (Click for more information)

Devnamegts

by Unknown

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Avatar Don Donovan "The Don" Donatello made an annotation at -117 -4404 229 while standing at -103 -4377 259 3 weeks ago
clip this
Avatar we feel we missed the mark.. made an annotation at -3127 -3300 -134 while standing at -3300 -3163 -75 3 weeks ago
this hallway is also quite big and only serves to connect these areas without being a straight line. consider something to
Avatar we feel we missed the mark.. made an annotation at -2213 -3553 186 while standing at -2221 -3494 239 3 weeks ago
not sure if you're supposed to be able to build up here. it's not crazy, but it can be powerful.
Avatar JP made an annotation at 396 -5339 159 while standing at 655 -5390 221 3 weeks ago
these crates were really overpowered for setting up a defence
Avatar Don Donovan "The Don" Donatello made an annotation at 285 -5065 169 while standing at 266 -4973 226 3 weeks ago
clip off the top of these and B is good
Avatar JP made an annotation at -1020 -5400 -140 while standing at -1483 -6119 -75 3 weeks ago
i feel like this whole area is somewhat disconnected from the whole game.
Avatar we feel we missed the mark.. left feedback: 3 weeks ago
health and ammo packs are generally sparse... but that's more likely due to the oversized nature of the map
Avatar Skipikip left feedback: 3 weeks ago
very hard to find metal packs outside spawn on blue to make a foothold, felt forced to move out from resupply lockers
Avatar whowolf made an annotation at -5311 -6269 -66 while standing at -5563 -6204 -49 3 weeks ago
least engineer centric map
Avatar The Announcer made an annotation at -1362 -5819 -134 while standing at -1151 -5902 -68 3 weeks ago
this area is pretty massive for how disconnected it is from the cart path
Avatar The Announcer made an annotation at -1826 -3506 159 while standing at -1352 -3484 111 3 weeks ago
this should probably be clipped off
Avatar The Announcer left feedback: 3 weeks ago
multiple layers of fence make it hard to tell where you can get shot from at times. try not to rely too much on these props
Avatar Rhamkin made an annotation at -3739 -3958 -139 while standing at -4051 -4271 -75 3 weeks ago
i feel like this area could be redesigned to be less MASSIVE
Avatar The Announcer made an annotation at -3343 -5156 -235 while standing at -2527 -4723 -73 3 weeks ago
wish this deathpit were a more meaningful part of the layout. little reason to engage w/ it when it's trivial to go around
Avatar (goob) greg left feedback: 3 weeks ago
quite flat feeling
Avatar Rhamkin made an annotation at -4487 -6063 -86 while standing at -4505 -6044 -56 3 weeks ago
weird 1hammer unit wall extension
Avatar Rhamkin left feedback: 3 weeks ago
i like how B is set up, i think with a better higher ground entrance for blu, it could play better
Avatar whowolf left feedback: 3 weeks ago
map is not done
Avatar Gruppy left feedback: 3 weeks ago
I like point B
Avatar The Announcer made an annotation at 0 -3484 8 while standing at -534 -3438 148 3 weeks ago
not great that blu has to turn this corner before realizing this route is a dead end. try having another door further up
Avatar The Announcer made an annotation at -1770 -3787 -140 while standing at -2392 -3929 -75 3 weeks ago
this room is pretty big/empty. fights happen at very long range with almost no cover breaking them up
Avatar Rhamkin made an annotation at -319 -6189 -132 while standing at 36 -5501 139 3 weeks ago
make this a high ground entrance to this area, since right now its on the same height has all the other ones
Avatar we feel we missed the mark.. made an annotation at 486 -5651 -125 while standing at -218 -5754 -75 3 weeks ago
they need something to not get destroyed
Avatar Tails8521 made an annotation at -4731 -4268 -115 while standing at -4763 -4248 -75 3 weeks ago
small gap here
Avatar we feel we missed the mark.. made an annotation at -99 -5331 -57 while standing at -294 -5434 -75 3 weeks ago
this area generally needs to be reworked. blu has to attack high ground that's fairly far from them and push into a choke
Avatar The Announcer left feedback: 3 weeks ago
maybe look at the roof on badwater B for ideas on how you can give blu more options for pushing the high ground
Avatar (goob) greg left feedback: 3 weeks ago
the large crates on the second area make it so spies have to tale an enemy teleporter to destroy sentries
Avatar we feel we missed the mark.. made an annotation at -416 -3413 70 while standing at -787 -3698 148 3 weeks ago
also, have a door close off this area so blu doesn't turn into here in the first place
Avatar we feel we missed the mark.. made an annotation at -1003 -3840 -141 while standing at -1793 -3819 -75 3 weeks ago
this room should probably be a bit smaller. It feels unnecessairly spacious.
Avatar Demure Beppe made an annotation at 221 -5286 -74 while standing at 59 -5320 -68 3 weeks ago
getting caught on this sign
Avatar LunaShark made an annotation at 89 -3460 85 while standing at -56 -3458 68 3 weeks ago
what does the left arrow mean i can't go to the left right now
Avatar we feel we missed the mark.. made an annotation at -1072 -5036 -64 while standing at -1323 -4944 -75 3 weeks ago
this wall just makes it harder to push out this area
Avatar Don Donovan "The Don" Donatello made an annotation at -1208 -3426 -112 while standing at -1223 -3416 -75 3 weeks ago
put an overlay under where pickups spawn
Avatar The Announcer left feedback: 3 weeks ago
all their routes are on the same low ground and red can watch all of them from one spot
Avatar The Announcer made an annotation at 306 -5272 172 while standing at 362 -5299 219 3 weeks ago
this high ground is fun for red, but it doesn't seem like blu has any good way to challenge it
Avatar (goob) greg left feedback: 3 weeks ago
also playing peek-a-boo with shutters constantly is annoying
Avatar The Announcer made an annotation at -328 -5092 -65 while standing at 412 -5008 219 3 weeks ago
avoid using shutters in gameplay space except when absolutely necessary. lack of visibility makes routes much harder to use
Avatar Rhamkin made an annotation at -3159 -4928 -262 while standing at -3390 -5126 -114 3 weeks ago
i think instead of a death pit, this should be some sort of river that connects to the other room
Avatar LunaShark made an annotation at -3257 -5423 -246 while standing at -3346 -5121 -114 3 weeks ago
there should be some water if we have a sewer pipe, i think.
Avatar LunaShark made an annotation at -3242 -5442 -684 while standing at -3346 -5121 -114 3 weeks ago
nodraw gap there
Avatar LunaShark made an annotation at -3762 -5173 -190 while standing at -3705 -5105 -139 3 weeks ago
texture seam here
Avatar we feel we missed the mark.. made an annotation at -3170 -5184 -244 while standing at -3955 -5089 -101 3 weeks ago
skybox is also low out of blue spawn, please raise that too
Avatar The Announcer made an annotation at 652 -6029 357 while standing at 413 -4762 219 3 weeks ago
skybox is extremely low here. I'd bump it up at least 512 units. you shouldn't hit your head on it when rocket jumping
Avatar Don Donovan "The Don" Donatello left feedback: 3 weeks ago
practice using displacements for outdoors areas
Avatar LunaShark left feedback: 3 weeks ago
in fact its missing roll down and roll up zones everywhere.
Avatar LunaShark made an annotation at -4158 -4492 -174 while standing at -4093 -4578 -131 3 weeks ago
missing a roll down zone
Avatar The Announcer left feedback: 3 weeks ago
any ledge taller than 16 units will force players to jump
Avatar The Announcer made an annotation at -4832 -4115 -134 while standing at -4839 -4101 -129 3 weeks ago
this lip is just barely too high to walk over
Avatar The Announcer made an annotation at -5048 -5325 -117 while standing at -4789 -5331 -56 3 weeks ago
not immediately sure where the map wants me to hold here. don't really want to stand behind fences so close to blu spawn