pl_drizzle_a1
28 Comments
 
33/0/67 Round Win % (3 rounds) (Click for more information)

Drizzle

by Unknown

Feedback

Avatar blamo left feedback: March 2018
blue has a lot more open space/highground at last
Avatar HQDefault left feedback: March 2018
last is so insanely attack sided
Avatar Billo made an annotation at 125 -3174 306 while standing at 115 -3018 347 March 2018
there should be something outside of this door to prevent people from falling to their death
Avatar B.A.S.E made an annotation at -504 -2836 362 while standing at -500 -2834 363 March 2018
trapped in spawn
Avatar HQDefault left feedback: March 2018
there's a good map in here somewhere. Keep at it.
Avatar ⛐ worMatty left feedback: March 2018
For instance, making a great sniper sightline feel risky by giving them no cover or making it easy for the enemy to flank
Avatar ⛐ worMatty left feedback: March 2018
In well-balanced maps it's not uncommon to have sightlines of 1500-2500 units. The trick is balancing them.
Avatar blamo left feedback: March 2018
everything feels kinda tight
Avatar ⛐ worMatty left feedback: March 2018
I think you have overcompensated for overscaling.
Avatar Medium Boss made an annotation at -2123 298 -597 while standing at -1768 326 -489 March 2018
not brilliant framerates
Avatar ⛐ worMatty left feedback: March 2018
One of the problems with tight corridors is that medic beams are easily cut off
Avatar Yeti left feedback: March 2018
huge spamfest
Avatar B.A.S.E made an annotation at -961 -150 -53 while standing at -1764 70 -58 March 2018
superlong sightline
Avatar Yeti made an annotation at -273 -194 -79 while standing at -165 10 -18 March 2018
huge sightline
Avatar HQDefault made an annotation at -2331 190 -211 while standing at -2444 209 -187 March 2018
not obvious that this exists
Avatar Steve Jobs' cousin Hand Jobs made an annotation at -2561 -2379 233 while standing at -3103 -2439 56 March 2018
these lights are too bright
Avatar ⛐ worMatty left feedback: March 2018
Unfortunately the final stage is a single room that can't accommodate all of the players.
Avatar ⛐ worMatty left feedback: March 2018
I always preach dividing the space in payload maps which means sixzing space to accommodate players
Avatar Yeti left feedback: March 2018
too easy to spam out any and all sentry spots
Avatar HQDefault left feedback: March 2018
final is a spam fest
Avatar HQDefault made an annotation at -1864 -2173 174 while standing at -1844 -1327 84 March 2018
not clear where this flank leads
Avatar Medium Boss left feedback: March 2018
seems very easy for the cart to storm through the map
Avatar HQDefault made an annotation at -1804 -1964 127 while standing at -2119 -1752 100 March 2018
a bit too bright
Avatar Yeti made an annotation at -2462 -2569 105 while standing at -1999 -2553 268 March 2018
sentries can be destoried very easily by players under it
Avatar Yeti made an annotation at -2463 -2516 56 while standing at -2037 -2589 212 March 2018
not good
Avatar HQDefault left feedback: March 2018
first area could use more health
Avatar Yeti made an annotation at -4089 -1583 35 while standing at -4141 -1515 68 March 2018
slightly hidden
Avatar Yeti made an annotation at -806 758 43 while standing at -808 759 44 March 2018
clipping?