pl_frostwire_a4finalfinal
12 Comments
 
0/0/100 Round Win % (2 rounds) (Click for more information)

Frostwire

by Unknown

Feedback

Avatar Black Sheep left feedback: 4 days ago
Final point is pretty useless for Red Engineers. No ledges or clearing.
Avatar MI6zombieguy92 left feedback: 4 days ago
maybe think about making flanks more basic and not so long and complex, makes everything take so long if it's not main path
Avatar DrSquishy made an annotation at 925 -5971 -50 while standing at 161 -5894 -123 4 days ago
signal when trains are coming and make them more frequent. BLU has to hold it right next to RED's spawn for ages sometimes
Avatar geegor102 made an annotation at -3541 -5129 90 while standing at -3461 -5133 140 4 days ago
for this bridge what you want to do is have it start extended then logic auto it back so shadows are right
Avatar tyler made an annotation at -600 -8010 95 while standing at -683 -8015 102 4 days ago
clip
Avatar DrSquishy made an annotation at -33 -7273 -131 while standing at -121 -7400 -42 4 days ago
move it a bit further away from the wall
Avatar geegor102 made an annotation at -2834 -4096 79 while standing at -2947 -4176 132 4 days ago
move res room vis flush with the wall
Avatar DrSquishy left feedback: 4 days ago
we spawn at A when capping C and D?! Massive walk
Avatar FloofCollie left feedback: 4 days ago
very easy to get lost
Avatar DrSquishy left feedback: 4 days ago
you may want to retest because low playercounts
Avatar Isaac trade.tf made an annotation at -3219 -4302 99 while standing at -3117 -4306 132 4 days ago
ramp too steep
Avatar phi [no sound] left feedback: 4 days ago
your first spawn for red when the map starts guides them in the wrong direction