pl_genericbuilding_a3
21 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

Genericbuilding

by Unknown

Feedback

Avatar tyler made an annotation at 651 -3298 33 while standing at 638 -3288 76 2 weeks ago
these two identical buildings arent that fun or interesting to play on/around/in
Avatar tyler left feedback: 2 weeks ago
the name of your map matches the amount of imagination you put into making it
Avatar Dardadé made an annotation at 282 -3473 223 while standing at -32 -3580 291 2 weeks ago
height is playing only to blu's advantage around this area. red should have height advantage
Avatar pont ­💚 made an annotation at -429 -3327 154 while standing at 1596 -6236 75 2 weeks ago
helluva sightline
Avatar Buttercup made an annotation at -401 -6597 49 while standing at -606 -6868 75 2 weeks ago
don't rely on props for geometry
Avatar Jeff Magnum: Air Crash Investig left feedback: 2 weeks ago
some of the doors that open have the same texture as the ones that don't, so you can't tell which is which by looking
Avatar DoctorDoomtrain64 made an annotation at 3980 -5356 -860 while standing at 2367 -5769 75 2 weeks ago
There needs to be a barrier here so people don't fall in
Avatar pont ­💚 made an annotation at 874 -2599 63 while standing at 1347 -3297 75 2 weeks ago
remove this route entirely, it's a cheap flank for both teams
Avatar tyler left feedback: 2 weeks ago
go look at how valve payload maps force players through 2-3 routes at a time to progress
Avatar pont ­💚 made an annotation at 171 -2180 224 while standing at 168 -2200 271 2 weeks ago
gap
Avatar FλNGS left feedback: 2 weeks ago
why does last having ceiling with big windows. why not just make it out doors
Avatar tyler left feedback: 2 weeks ago
not to mention there is no focus to gameplay areas, with exacerbates that
Avatar tyler left feedback: 2 weeks ago
your flanks going behind defenders make it impossible for red to ever do anything
Avatar Wilson left feedback: 2 weeks ago
Don't just make a new version to change one texture and then test it again, it doesn't change any of the maps problems.
Avatar tyler left feedback: 2 weeks ago
scattering square buildings in a big area doesnt make it interesting
Avatar tyler left feedback: 2 weeks ago
littering crates around doesnt make an area interesting
Avatar Dardadé left feedback: 2 weeks ago
this is *hard* to defend
Avatar Wilson left feedback: 2 weeks ago
Blue still can just get to last before A is even capped.
Avatar tyler left feedback: 2 weeks ago
blue should not have a flank directly behind A from their spawn
Avatar Dardadé made an annotation at -1404 -2413 -191 while standing at -1526 -2412 -127 2 weeks ago
more health ammo kits?
Avatar pont ­💚 made an annotation at 633 -736 31 while standing at 679 -710 69 2 weeks ago
pack ur map. error model