pl_oil_ridge_a6
50 Comments
 
67/0/33 Round Win % (3 rounds) (Click for more information)

Oil Ridge

by Unknown

Feedback

Avatar Idolon left feedback: March 2018
rather than one main entrance to spam and a tiny flank way behind me i cant cover at all
Avatar Idolon left feedback: March 2018
its also much more interesting on red if i have two or three main doors to cover that i can easily rotate between
Avatar Idolon left feedback: March 2018
instead of sending me all the way behind the enemy, send me to the side of the enemy
Avatar Idolon left feedback: March 2018
a flank should supplement that gameplay space. let me approach it from another angle
Avatar Idolon left feedback: March 2018
not every part of the map needs a flank that bypasses the entire main gameplay space. most shouldnt at all, really
Avatar Idolon left feedback: March 2018
point being this map is a LOT of passageways and not a lot of open areas
Avatar Idolon left feedback: March 2018
and sometimes a flank to bypass the open area? im simplifying
Avatar Idolon left feedback: March 2018
most successful payload maps (and really, almost all maps) are structued as open areas with small areas between
Avatar joe axe-murderer left feedback: March 2018
and cramped
Avatar Idolon left feedback: March 2018
the rest of the map isnt that. everything is a bit too small and pretty much always linear
Avatar Idolon left feedback: March 2018
A is probably the most successful area of the map because it offers open, non-linear areas
Avatar ± left feedback: March 2018
i cant find easy ammo as engie at point A
Avatar Idolon left feedback: March 2018
makes for pretty uninteresting gameplay
Avatar Idolon left feedback: March 2018
pretty much all of the cart path leading up to B is a really cramped path, no large gameplay areas
Avatar joe axe-murderer made an annotation at -8993 5362 759 while standing at -9285 5430 787 March 2018
put some arrows here to show which way to go. Every round half the red team go the wrong way
Avatar Idolon left feedback: March 2018
so the entire side area to B usually ends up being wandering a large area, alone, with no idea where to go
Avatar Idolon left feedback: March 2018
already aren't going to be heavily populated
Avatar Idolon left feedback: March 2018
and its also just not a good gameplay space overall - flanks shouldnt split into several different routes because they
Avatar Idolon left feedback: March 2018
the problem with your B is that the flank is an unfocused mess - i have no idea what gets me where
Avatar Idolon left feedback: March 2018
where the cart path is chokey as heck and blue has to use the flank to take it over
Avatar blamo left feedback: March 2018
first point is kinda tricky for positioning as sniper due to some of the rocks as well as how easy it is to spam for blu
Avatar geegor102 made an annotation at -9642 5190 784 while standing at -9690 5132 758 March 2018
why dont this open
Avatar Idolon left feedback: March 2018
the B point feels like it wants to function like upward/badwater B
Avatar Panckakebro left feedback: March 2018
make it more linear
Avatar ± made an annotation at -9206 4565 606 while standing at -9317 4521 660 March 2018
levitating wall
Avatar ± made an annotation at -7622 4268 765 while standing at -7756 3527 516 March 2018
i can't jump over the fences too why?
Avatar ± made an annotation at -8043 3351 456 while standing at -7873 3536 516 March 2018
too big for a flank
Avatar ± made an annotation at -7825 3487 457 while standing at -7768 3673 515 March 2018
there is literally no point for this area/flank
Avatar evasive species made an annotation at -6597 5218 314 while standing at -6376 5291 391 March 2018
seams!
Avatar ± made an annotation at -5015 3839 582 while standing at -4625 3631 337 March 2018
why can't i fly over this building
Avatar ± left feedback: March 2018
it is not necessary to put 4 resup lockers in a spingle spawn
Avatar BigfootBeto left feedback: March 2018
small area for a finale
Avatar ± left feedback: March 2018
i mean red final spawn
Avatar ± left feedback: March 2018
red spawn is like a maze
Avatar 14bit left feedback: March 2018
blu has really long walks everywhere
Avatar joe axe-murderer made an annotation at -3552 6400 1312 while standing at -3566 6372 1316 March 2018
blue has a really long walk from spawn here
Avatar BartiArtzMan made an annotation at -4285 7400 1589 while standing at -4323 7510 1636 March 2018
that balcony is so op
Avatar KayEf made an annotation at -7170 6482 1099 while standing at -7354 6494 1074 March 2018
blu spawn should move up a bit near last
Avatar BartiArtzMan made an annotation at -4414 6717 1291 while standing at -4344 6684 1329 March 2018
soldiers and demos can dominate because of little space
Avatar BigfootBeto made an annotation at -4913 5752 1303 while standing at -5178 5750 1364 March 2018
this is a cluster of walls
Avatar Idolon left feedback: March 2018
i just shoot at silhouettes and assume they're enemies based on the location
Avatar Idolon left feedback: March 2018
most of the map is too dark to tell teams apart
Avatar ± made an annotation at -3850 6140 1295 while standing at -4039 6047 1435 March 2018
another frontier-like spiral, not good
Avatar BigfootBeto made an annotation at -6767 5970 956 while standing at -6597 6087 1028 March 2018
these hallways are claustrophobic
Avatar BigfootBeto made an annotation at -7664 4635 379 while standing at -7496 4625 436 March 2018
many of these passages are pretty narrow
Avatar blamo made an annotation at -6629 5059 349 while standing at -6610 5057 372 March 2018
transparent 'holes' in the displacements here
Avatar Mr. Burguers made an annotation at -7057 5158 524 while standing at -7123 5085 532 March 2018
weird texture scale
Avatar ± made an annotation at -9170 5590 737 while standing at -9366 5490 785 March 2018
put arrow here
Avatar Panckakebro made an annotation at -6445 4923 330 while standing at -6509 4975 380 March 2018
dont use shingles as a floor here
Avatar Panckakebro made an annotation at -8342 5472 850 while standing at -8466 5620 868 March 2018
put arrows