pl_ququmannz_b6
62 Comments
 
33/0/67 Round Win % (3 rounds) (Click for more information)

Ququmannz

by Unknown

Feedback

Avatar Idolon left feedback: July 2017
on a second look, the ding delay thing isnt that awkward
Avatar Invalid nick made an annotation at -146 2407 169 while standing at 333 1976 266 July 2017
the airplane seems much brighter than the surroundings
Avatar ඞSUSSYඞ left feedback: July 2017
the cart rail models are pretty much the same color as the dirt ground, and that + the grass makes it hard to make out
Avatar Invalid nick left feedback: July 2017
like the textures, they look highres and crisp,
Avatar jeff alfredo made an annotation at 4006 330 354 while standing at 3982 325 401 July 2017
keep getting stuck in this wood when spawning
Avatar ඞSUSSYඞ left feedback: July 2017
don't like how easy it is to hide stickies in the grass
Avatar Night made an annotation at 3753 133 376 while standing at 3797 153 388 July 2017
sometimes you can get stuck (not permantly) in red first spawn
Avatar Invalid nick made an annotation at 4205 -836 85 while standing at 3415 -324 395 July 2017
animals outside of map does not die when shooting them
Avatar Idolon left feedback: July 2017
in this case i think its because i can see the point light on the ceiling
Avatar Idolon left feedback: July 2017
which i suppose it is in this room, but i feel like it doesn't quite work here?
Avatar Invalid nick left feedback: July 2017
overall hard to see where enemies are coming from, perhaps some fog tweaks will make it easier to read distances
Avatar Idolon left feedback: July 2017
a real source of light
Avatar Idolon left feedback: July 2017
ghost lights are excusable when you're trying to boost the ambient in a room but it should almost always be in addition to
Avatar Idolon made an annotation at 2136 -1520 563 while standing at 1966 -1633 484 July 2017
ghost light
Avatar Idolon made an annotation at 1515 -3582 635 while standing at 1757 -3505 558 July 2017
this room is nicer (though i'd argue for spot lights in addition to/instead of point lights)
Avatar Idolon left feedback: July 2017
directing their eye
Avatar Idolon left feedback: July 2017
the ceiling ends up brighter than the floor and that's the opposite of what a player wants in terms of visibility or
Avatar Invalid nick made an annotation at -2050 -3367 24 while standing at -2278 -2821 202 July 2017
wish there was a ramp up here
Avatar aui made an annotation at 4098 289 343 while standing at 4164 319 392 July 2017
i spawned into these props and got somewhat stuck
Avatar Idolon left feedback: July 2017
this light source makes sense but im not sure its what you want visually
Avatar Idolon left feedback: July 2017
the cave systems look pretty bitchin, i like the rock textures and the trees
Avatar Idolon left feedback: July 2017
best case scenario is probably to just speed up the end animation
Avatar Idolon left feedback: July 2017
i.e. the payload reaches the end, continues moving into the plane, and THEN the victory ding happens
Avatar Idolon left feedback: July 2017
im not sure if its better to make the victory happen a bit after the ding, or to let the payload roll forward into the end
Avatar ඞSUSSYඞ left feedback: July 2017
why are the health lockers in blu's og spawn so far away?
Avatar Invalid nick made an annotation at -2258 -3475 258 while standing at -2475 -3478 235 July 2017
not possible to shoot through these roots, collision
Avatar Invalid nick left feedback: July 2017
perhaps keep the density, but paint it away around ledges and gameplay areas
Avatar ඞSUSSYඞ made an annotation at -2792 -2477 197 while standing at -2779 -2504 196 July 2017
super super briiight
Avatar Idolon left feedback: July 2017
i can tell you delay the victory to let the finale animation play out - but the ding playing early is also kinda odd?
Avatar Ferisii made an annotation at -556 -2236 412 while standing at -522 -2256 459 July 2017
clip this wood wall
Avatar Invalid nick left feedback: July 2017
i like the idea of having grass, but as it seemed in my first round of the map it was slightly in the way,
Avatar aui left feedback: July 2017
ym will you ever come back to tf2m????
Avatar BigfootBeto made an annotation at 2348 -524 349 while standing at 3283 -70 385 July 2017
which way do i go from here?
Avatar ඞSUSSYඞ left feedback: July 2017
the lack of contrast is probably fine outdoors but in interior spaces it looks very unnatural
Avatar ඞSUSSYඞ left feedback: July 2017
really wish there were more warm toned areas/lights - they could be used to signal important areas
Avatar Idolon left feedback: July 2017
you know how people build sentries inside of plants to hide them? the detail sprites are doing that cause they're so tall
Avatar Night made an annotation at 2687 181 286 while standing at 2685 159 324 July 2017
some clipping here
Avatar Invalid nick left feedback: July 2017
think that the tall super green grass kinda kills it for me, hard to see anything
Avatar AsG_Alligator made an annotation at 2023 1465 372 while standing at 2103 1003 396 July 2017
sign clipping in wall
Avatar ඞSUSSYඞ left feedback: July 2017
there's the outline which is blue but some players disable that
Avatar ඞSUSSYඞ left feedback: July 2017
it's odd that the custom payload cart has no blue coloring on it whatsoever
Avatar Idolon left feedback: July 2017
no color variation
Avatar AsG_Alligator left feedback: July 2017
detail sprites are way too large
Avatar Idolon left feedback: July 2017
i'd be curious to see what this map looks like but with the default stone texture swapped out with a similar one that has
Avatar BigfootBeto made an annotation at 3075 137 251 while standing at 2957 55 239 July 2017
this sign blends in with everything else
Avatar Idolon left feedback: July 2017
but put both ideas together and you get more visual information than i think you want
Avatar BigfootBeto left feedback: July 2017
map needs much better clipping overall
Avatar Idolon left feedback: July 2017
so in both of those cases, there's a little bit of variation but they're missing detail so that they aren't noisy
Avatar Idolon left feedback: July 2017
the egypt textures have all the stones individually defined, but there's 0 color variation
Avatar Invalid nick made an annotation at 1950 2851 172 while standing at 1955 2786 203 July 2017
this light is powered wo any power source D:
Avatar Idolon left feedback: July 2017
color variation happens in little splotches instead of being consistent across the texture
Avatar Idolon left feedback: July 2017
the default brick textures have color variation, but its all very vague and most of it is a single flat color - all the
Avatar Idolon left feedback: July 2017
every individual stone is defined with an outline, but also every stone is individually colored
Avatar Idolon left feedback: July 2017
i think i know what bothers me about the wall/stone texture
Avatar BigfootBeto made an annotation at -704 -1744 420 while standing at -791 -1776 436 July 2017
needs clipping
Avatar BigfootBeto made an annotation at -2639 -1133 -1322 while standing at -2591 -1712 65 July 2017
i saw dev textures at the bottom. not sure what's up with that
Avatar BigfootBeto made an annotation at 158 -2722 177 while standing at 112 -2967 211 July 2017
clipping
Avatar BigfootBeto made an annotation at -2039 -2336 326 while standing at -2237 -2612 189 July 2017
im assuming these arent load bearing
Avatar //HEI-HIKO made an annotation at -741 -2922 399 while standing at -542 -3077 457 July 2017
weeeeeeeeeird
Avatar Idolon left feedback: July 2017
cause atm its all roughly the same color (green/grey) so its hard to see what the geometry looks like at a glance
Avatar Idolon left feedback: July 2017
its not awful but you could do a lot with some oil lamps to create more color contrast between walls/floor
Avatar Idolon made an annotation at -2271 -2910 109 while standing at -905 -2516 560 July 2017
im in the welcome camera and the first thing i see almost looks like fullbright