pl_rose_a3
18 Comments
 
50/0/50 Round Win % (4 rounds) (Click for more information)

Rose

by Unknown

Feedback

Avatar barney the purple dinosaur made an annotation at -94 3055 -83 while standing at 451 3046 59 last month
no way to cross this without getting hit by spam
Adding to what Defcon said, on Barnblitz A, RED takes quite a long time to rotate between the entrances, which isn't true of this map
Avatar Defcon left feedback: last month
getting behind as spy is painful because half of red is always defending the only two routes
Avatar Defcon left feedback: last month
i think bblitz A works because there are mutliple ways onto the flank while on this map it's one narrow staircase
Avatar Lo-fi Longcat left feedback: last month
i can more accurately sum up why this map is too powerful for blue snipers if you ask me, I'm struggling to put it in words
Avatar Lo-fi Longcat left feedback: last month
too powerful for blue snipers imo
Avatar barney the purple dinosaur made an annotation at 5132 4276 59 while standing at 5524 4276 59 last month
medpack in choke near c is a sniper sightline. bit mean innit?
Avatar Wilson left feedback: last month
It feels like blue is constantly way ahead of the cart when the ball gets rolling.
Avatar Defcon made an annotation at 1364 4163 37 while standing at 2123 3870 75 last month
this sightline is kinda nutty
I strongly dislike the positioning of the door which lets RED attack behind BLU after they capture A, because it lets RED flank behind BLU after they capture A. This deincentivises BLU from pushing the cart forward (because they could get attacked suddenly from behind if they do so), forces them to fight at a weird angle, and, should they ever get cleared off the cart, lets RED hold too far in front of the cart, preventing BLU from touching it.
Avatar norfolk left feedback: last month
i cant find any ammo around B
Avatar Itspice left feedback: last month
pretty map! <3
Avatar Itspice made an annotation at 302 -1095 32 while standing at 287 -1337 75 last month
make the end pit deeper
Killing sightlines outside A won't help the fact that RED can't exit the building - it's not nearly so open anymore, but BLU spawn so close to the building, have health right outside it and still have a pretty easy time rotating between the routes, and also the chokiness of the routes works against RED too, so right outside the building is essentially BLU's 'staging area' that RED can't push into.
A is still cramped and still only has two routes, which are extremely close to each other. What I said in A1 still applies - RED can't go outside the building, and they're deincentivised from retreating because that makes them instantly lose the point, so the hold is rather boring, since BLU has to push into RED players who never move.
Avatar erk left feedback: last month
red spawns too close to A
Avatar erk made an annotation at -305 2000 56 while standing at -47 1914 123 last month
maybe extra flank here?
Avatar Alex.bsp left feedback: last month
first point is really small