pl_sabotage_v2_a5
24 Comments
100/0/0 Round Win % (3 rounds) (Click for more information)

Sabotage

by Unknown

Feedback

Avatar Yeti made an annotation at 5131 637 98 while standing at 4981 761 204 September 2020
this doesn't need to be a one-way door
Avatar Yeti made an annotation at 6462 1795 101 while standing at 6236 1871 121 September 2020
put third spawn perhaps here?
Avatar Yeti left feedback: September 2020
red spawns literally ontop of third point, why?
Avatar Yeti made an annotation at 3755 -621 13 while standing at 3285 -969 64 September 2020
perhaps a staircase in this room leading up to the upper balcony?
Avatar Yeti made an annotation at 3680 -130 37 while standing at 3405 287 242 September 2020
this should be accessible without crossing the entire courtyard
Avatar You can't call me AL left feedback: September 2020
Red will have advantage on a flat plane as they are already set up
Avatar You can't call me AL left feedback: September 2020
consider giving Blue highground that slowly becomes lowground going into C. Right now it's a flat plane
Avatar ඞSUSSYඞ made an annotation at 3648 -427 138 while standing at 3641 -423 137 September 2020
no jump sad
Avatar Yeti made an annotation at 3183 -1210 -186 while standing at 3089 -1296 -131 September 2020
should close this route off for blue's second spawn, players constantly walk into this staircase to nowhere
Avatar You can't call me AL left feedback: September 2020
there's a shooting gallery up to C for Blue and there's not much you can do to get around it
Avatar ♥ Neketo ♥ made an annotation at 5186 666 40 while standing at 5136 583 92 September 2020
stuck in this shutter
Avatar Yeti left feedback: September 2020
there's a bit too many one way doors in this entire map
Avatar Yeti left feedback: September 2020
third has super long sightlines
Avatar Don Donovan "The Don" Donatello made an annotation at 4164 1249 -138 while standing at 4238 1299 -136 September 2020
visible nodraw
Avatar Idolon left feedback: September 2020
also, try to avoid one-way doors. they're awkward to fight around and usually are not necessary. i have used one in my entire career as a tf2 mapper.
Avatar You can't call me AL made an annotation at 1163 -1539 -401 while standing at 1358 -1217 -332 September 2020
most routes go through this corridoor with the not nice sightline
Avatar Yeti made an annotation at 2858 -2064 -195 while standing at 2655 -2520 -131 September 2020
make this fence a wall
Avatar Idolon left feedback: September 2020
i dont think B needs a FULL redo. i think the cart path is fine. however i think the whole high ground area needs a rethink just so that blue can better establish a presence there, and so that its more fun to fight on in general
Avatar tyler made an annotation at 1981 -2069 -123 while standing at 1980 -2071 -124 September 2020
a better quick fix would be to try letting blue in here
Avatar Medium Boss made an annotation at 761 -934 -326 while standing at 1564 -1587 -339 September 2020
the geo around dhere feels messy and easy to get caught on
Avatar Idolon left feedback: September 2020
the new one-way door on B is just really awkward to use. red team cant use it obviously, but blue can barely use it because they have to fully commit to actually get line of sight on anything, and then they're trapped. it was better with no door at all because you could poke your head out, take a shot, and retreat. if you want to give blue a better advantage there,i could remove the door, raise it 64 units, and give it a 32 unit handrail, so most classes cant go that way as red, and blue gets a height advantage.
Avatar Don Donovan "The Don" Donatello made an annotation at 3785 -320 33 while standing at 3670 -296 92 September 2020
hol
Avatar You can't call me AL made an annotation at 2221 -1117 -282 while standing at 2770 -2063 0 September 2020
spec cam is at dutch angle
Avatar You can't call me AL made an annotation at 658 -790 -236 while standing at 842 -944 -184 September 2020
this bit is really really noisy. It gets hard to register where the player is at times when up close