pl_secretswamp_a2
51 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

Secretswamp

by Unknown

Feedback

Avatar VenomousViperKin made an annotation at -3568 -2991 1108 while standing at -3588 -3088 1116 22 hours ago
Can get stuck on ceiling on this ramp
Avatar VenomousViperKin made an annotation at -3694 -1667 1067 while standing at -3838 -1631 1108 22 hours ago
Prop spam, not even adding anything to the map
Avatar GalacticSparrow made an annotation at -4331 -3575 1211 while standing at -4488 -3611 1268 22 hours ago
blu cannot reach this area without crossing the massive sightline
Avatar ZungryWare left feedback: 22 hours ago
I recommend reading Tiftid's guide to A/D map design if you haven't already seen it.
Avatar Accidental Tea left feedback: 22 hours ago
consider adding forward spawns/an extra spawn door to make the tunnel less egregious
Avatar Midnite made an annotation at -2501 -5361 2177 while standing at -2502 -5351 2212 22 hours ago
disable collisions on these pipe props to prevent players from standing on them
Avatar ZungryWare left feedback: 22 hours ago
That final point was actually really fun. The others need serious rethinking.
Avatar Accidental Tea left feedback: 22 hours ago
map is very overscaled, it felt like it took the whole setup time to walk to blue's spawn from red spawn
Avatar GalacticSparrow made an annotation at -1998 -1069 1101 while standing at -1886 -1140 1156 22 hours ago
blu should always be able to reach anywhere red can build, this area can't be reached by blu and is thus safe to build in
Avatar Fault in Leiostomus Xanthurus made an annotation at -1647 -1495 934 while standing at -2385 -1323 756 22 hours ago
instead of death trigger behind fence just player clip it all
Avatar VenomousViperKin made an annotation at -4439 -3593 1217 while standing at -4519 -3558 1268 22 hours ago
Cant even tell someone's class in here
Avatar Diva Dan left feedback: 22 hours ago
but ofc please fix red having to take fall damage to leave spawn thats relaly bad
Avatar Midnite made an annotation at -5244 -4466 1055 while standing at -5295 -4465 1100 22 hours ago
please also clip these stairs
Avatar Diva Dan left feedback: 22 hours ago
first half of the map is way too big but the tunnel and the finale are cooking
Avatar joshtrademark made an annotation at -3189 -1757 965 while standing at -2740 -1921 756 22 hours ago
being able to shoot through this is criminal
Avatar VenomousViperKin made an annotation at -3032 -3517 1177 while standing at -2987 -3525 1221 22 hours ago
Hole too small
Avatar Midnite made an annotation at -5152 -4692 805 while standing at -5151 -4633 852 22 hours ago
please clip these stairs
Avatar VenomousViperKin made an annotation at -4510 -4273 1232 while standing at -4591 -4324 1284 22 hours ago
So fucking dark
Avatar dragonfood left feedback: 22 hours ago
the hl2 water you're using shows missing texture when you're view goes under it like when you die
Avatar q-anon merch page left feedback: 22 hours ago
all the flashing lights make me feel like im gonna get a headache maybe tune that down a little lol
Avatar mousejumper left feedback: 22 hours ago
if A gets capped, it's nearly impossible for RED to get a foothold on B
Avatar dragonfood made an annotation at -3429 -1955 1242 while standing at -3423 -1951 1244 22 hours ago
this sentry spot is horrible to take out because you have to walk a marathon to get here while getting shot by the snipers
Avatar VenomousViperKin left feedback: 22 hours ago
Map too dark to discern where enemies are and what class they are
Avatar Fault in Leiostomus Xanthurus left feedback: 22 hours ago
map is wicked dark. Plz light
Avatar joshtrademark made an annotation at -2207 -1110 1356 while standing at -2212 -1119 756 23 hours ago
dropdowns like this should be adjusted so that you dont take fall damage
Avatar mousejumper left feedback: 23 hours ago
yeah changing one of the vents with a full flank will help majorly.
Avatar Diva Dan left feedback: 23 hours ago
the tunnel would be peak if the vent routes werent detah traps
Avatar dragonfood made an annotation at -3590 -2544 1055 while standing at -4401 -2551 1105 23 hours ago
this route is pretty much unusable for attackers because its so long, tiny and easy to spam
Avatar mousejumper left feedback: 23 hours ago
death tunnel (of death) between B and C needs a major rework
Avatar VenomousViperKin left feedback: 23 hours ago
Not a fan of the huge ass tunnel
Avatar 3 by 3 baby grid left feedback: 23 hours ago
forward spawn would help
Avatar GalacticSparrow left feedback: 23 hours ago
sightlines are really long, look at how other pl maps use frequent turns and verticality to manage them
Avatar joshtrademark left feedback: 23 hours ago
no clip meaning make it so you can walk through them
Avatar joshtrademark made an annotation at -2629 -3150 1289 while standing at -2626 -3139 1305 23 hours ago
no clip small props like this, players can get caught up on them
Avatar mousejumper left feedback: 23 hours ago
light flickering a lot can be bad for photosensitive people :( idk if i can play your map for long
Avatar 3 by 3 baby grid made an annotation at -3029 -3619 1218 while standing at -3015 -3627 1221 23 hours ago
avoid small holes like this, players can't shoot thru eachother
Avatar VenomousViperKin left feedback: 23 hours ago
Map too dark, needs more ambient light
Avatar joshtrademark made an annotation at -2840 -3959 1008 while standing at -2927 -3964 1057 23 hours ago
dont use hl2 water texture
Avatar dragonfood made an annotation at -2606 -3903 1143 while standing at -2029 -4108 1187 23 hours ago
this area seems like a bunch of random stuff cobbled together it is difficult to parse where you're going
Avatar Fault in Leiostomus Xanthurus made an annotation at -4294 -2209 1065 while standing at -4260 -2180 1115 23 hours ago
put patches under kits
Avatar dragonfood made an annotation at -1243 -5834 1305 while standing at -1903 -4739 1473 23 hours ago
compare the scale of these areas to official maps, most routes are not this big and high up
Avatar mousejumper left feedback: 23 hours ago
if you want to do a night time map, you have to be very careful with artificial lighting. see plr_nightfall for a good ex
Avatar Fault in Leiostomus Xanthurus left feedback: 23 hours ago
tf2 is a combat game, not a horror game lol. We need to be able to see each other and which team we are on
Avatar dragonfood left feedback: 23 hours ago
you need to vastly rework your lighting so much of this map is almost pitch black
Avatar mousejumper left feedback: 23 hours ago
you can do some light flickers in oob areas! gameplay space is just annoying af
Avatar The Fun Police made an annotation at -3796 -4266 1069 while standing at -3819 -4260 1105 23 hours ago
Don't do flickering lights
Avatar Fault in Leiostomus Xanthurus made an annotation at -2150 -1124 1025 while standing at -2337 -1141 763 23 hours ago
gross dropdown moments
Avatar Mel left feedback: 23 hours ago
quite dark
Avatar GalacticSparrow made an annotation at -2544 -1316 711 while standing at -2109 -1129 1156 23 hours ago
this single open exit out of spawn makes it really susceptible to spawncamping, adding more exits would help
Avatar GalacticSparrow made an annotation at -3599 -4051 1003 while standing at -3823 -4237 1108 23 hours ago
flashing lights like this are unpleasant, and maybe even dangerous, to look at
Avatar TurquoiseLeaf made an annotation at -3821 -4373 1070 while standing at -3498 -4001 1084 23 hours ago
i dont like this flashing light